New Stalker preview

Odin

Carbon Dated and Proud
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Yet another Stalker preview has hit the internet, this time around it's CVG that have taken a look at Stalker. Here's a snibblet:<blockquote>Although we weren't expecting huge things of S.T.A.L.K.E.R. multiplayer, in action, it has to be said it offers a very decent, if at the moment not very robust, experience. Sure, it's still fairly early days for the team, so there were more than a fair few crashes and delays, but in between, during the actual brief but extremely violent in-game sessions, it plays like a very satisfying and slightly more sophisticated version of Counter-Strike.

At the moment only Deathmatch is on offer, but the S.T.A.L.K.E.R. team is promising at least the addition of Team Deathmatch plus a few other possible variations in the final game. Launching into our first level, we were soon tooled-up and tearing about with eight other stalkers on the outskirts of a shattered town and abandoned railway yard in the shadow of the power plant.</blockquote>There's also some new screenshots to look at, so remember to check out those too.
Link: CVG previews Stalker
 
Recently, I've kind of waned away from any multiplayer experience whatsoever, so this news really doesn't hit any sweet spots for me. If I were to, however, I'd be kind of irked that only the deatmatch aspect is might be the only gametype shipping. Giving the expansive nature of the game, it would be nice to see some kind of persistent world MP server gametype, sort of like in the arcadish space combat sim Freelancer, which lacked a lot. Deathmatch doesn't really give the adventure and rp aspect.

On a side note, what are the prelimenary sys requirements on this game? I haven't been keeping up with a lot of the newer games because I can already see that my system will only be able to mediocrly, if not not at all, play these games. I have the craptacular gforce4mx, and that has no shader support. :-\
 
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