New Stalker shots

I wonder if the robot pictured can be acquired by the player, and if it can, how much the player would have to maintain it in terms of ammo, power, and repair.

And yes, the weather effects are nice. Though that humanoid rad-zombie looks like something that belongs more in Lovecraft than an irradiated wasteland.
 
only now i saw that the gun featured in many screens is supposed to be an FN F2000 (they call it FS 2000AP)... damn they made it ugly in first person lol.

however that also leads me to wonder about something... the round stuff on top of the scope is in real life a targetting computer. it calculates exactly where the bullets and grenades should hit according to range factors and such. (kinda like you can find on the advanced computerised OICW systems)

i wonder how this will be implemented in the game... is it there just for show? or will all bullets have to compensate for range and windage?
 
Oh hell, If it has OICW capabilities factored in.... This will be the most advanced FPS out there.....


and i would without a doubt jizz in my pants at the chance to play it.
 
I'm probably showing my complete ignorance here, but what does OICW stand for and what is it?
 
Elissar, STALKER isn't the first game to have something resembling the OICW. Ghost Recon, for one, has it. And some other games have it too. Aside from the semi-automatic grenade launcher, it's not that special. But then, I am rarely impressed by weapons.
 
Soldier of Fortune 2 had the OICW as welll, and you realy had to learn to use it propperly, with all its zoning features and things. a nice touch i thought.

With STALKER, Each time they release somthing new it reminds me just how much of a computer it will most likely need. It's not so much the graphics, but the sheer scale of the thing..
 
Baboon said:
Elissar, STALKER isn't the first game to have something resembling the OICW. Ghost Recon, for one, has it. And some other games have it too. Aside from the semi-automatic grenade launcher, it's not that special. But then, I am rarely impressed by weapons.

i think the computerised tracking and ranging system should be somewhat more interesting than a low velocity grenade launcher, dont you think? those grenade launchers have been around for ages anyway...

as for the games? many game incorperated the OICW but none really used it's true abilities.
a game that illustrates this post well is Delta Force: Landwarrior. they somehow tried to implement the range thing with the sniperrifles, but they threw it overboard when it came to assault rifles. in the end you could snipe better with an M4 carbine with a 4x scope than with an .50 cal Barret with 14x scope...
to correctly implement the ranging and correction capabilities of the F2000 or the OICW, all weapons should have deviating ammo affected by range and windage. no game up till now has really correctly done this and to be honnest i dont expect STALKER to do it correctly...
 
If Stalker is going to feel like it is looking like, I think it will get me.

Just some weeks ago I installed Doom 3...
And found it rather boring, quite fancy graphics, ok...
But, oh, how surprisung, what comes next,
a Zombie, attacking me from behind?
Oh... Look... A Zombie... Attacking me from behind...
8)

There art quiet some more expectations with Stalker. 8)
 
Elissar said:
Oh hell, If it has OICW capabilities factored in.... This will be the most advanced FPS out there.....
I'm rather certain they already answered that as negative. In one of the many trailers I downloaded, presumably.

Half-Life 2 features an OICW, I wonder what that will be like.

PS:

The Minigun art strikes me as odd. I can't imagine holding this monster gun like that.
 
SuAside said:
F2000 or the OICW, all weapons should have deviating ammo affected by range and windage. no game up till now has really correctly done this and to be honnest i dont expect STALKER to do it correctly...

Actually (although I`m quite certain STALKER doesn`t have it) I can`t imagine it being as difficult to accomplish as one would think. C`mon, Gaspard Monge figured that shit out in the 1800s, interprating it into a game where you shoot a light, it dangles from the ceiling on wires and the beam of light jumps around the room accordingly, casting shadows accordingly. This is without doubt a more brilliant display of physics.
Wind is a randomly generated factor, adjusting ammo and guns to ignore/adjust to it`s endcrypted effect accordingly. How difficult could it be - Worms 2 in 3D! And as far as gravity goes. A simple calculation.
But the question stands - why would somebody go through all that trouble just so other people can go through all that trouble again, banging their fists on the table and saying "I DOND KNOW what it is with this game but GOD DAMN, my bullets aren`t hitting anyone!"

In a strictly "sniper" game only, where one shot is prepared for weeks... That`s where such fancy stuff belongs. There are parts of reality that need not be integrated into games because their.. well - just not that much fun.

To cut a long story short - I think the round thingie looks rather cool.
 
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