New To The Fallout Universe

Ben_Kain

First time out of the vault
Firstly and unfortunately, I started with Fallout 3. Don't flame me right off the bat for this gross indiscretion, it was not my fault. This was just the first game I got my hands on. And god did I fall in love. Personally I didn't care about the graphics, other than the immersion factor. What really grabbed me was the universe.
But there were some issues with the game of course, things I noticed while before playing the first two games. The plot was a bit drab, finding a GECK to save some water, I mean please. And your dad, sure for a side quest, but the story was just not epic enough for the setting.
Like any game though, it had its fantastic parts. I fell in love with Dogmeat. I relished every non-VATS shot (VATS was stupid), and hung on to every side quest. When I finally finished my fourth play through, I bought the first two fallout games.
The first thing that struck me, as I played Fallout 1, was how difficult it was. Not "I want to quit right now" hard, but a "this is gripping" hard. It had a pretty steep learning curve to, and as a consequence my first two play throughs were unarmed and melee.
Again the setting gripped me. I missed the radio (it really lent to the Fifties feel), but the story had the epic factor the third didn't. I fell in love with Dogmeat all over again, and almost cried when I absolutely could not keep him alive through the end of the game. The Master capped the game of with a flourish. Seeing Harold's roots was a bit of a shock, and embroiling yourself in the Hub's politics was a hoot.
Like 3, which was a little better than 1 in my opinion at this time, I had some issues. Most importantly, walking everywhere pissed me off. Who doesn't add a run feature? Also not being able save Dogmeat made me sad. After my third play through, I moved on to the 2nd game.
I must say I was blown away. This game was everything I wanted between one and three. A bigger party, more intercity politics, funky aliens, talking deathclaws, the same awesome environment, and thank god a running system. You could get a car even. The story was almost perfect, and the Enclave was a fantastic enemy. They were portrayed as a strictly tyrannical pseudo-government in 3 but in 2 they had character and they believed what they were doing was truly right.
That brought me to some interesting incongruentcies with the story. Why do the use bottle caps in D.C. when the quickly spreading NCR was using cash two-hundred years ago? Were did the Wanimingos go? Why are all the towns in D.C. tiny? Why are there so many damn Super Mutants when the Master stopped dipping people so long ago? Since when did the Enclave have to spread the FEV in drinking water when one of the biggest points of FO2 was they could just release it into the global atmosphere? In FO2 the Brotherhood Of Steel in an almost apathetic organisation, completely devoted to pre-war tech. In 3 they suddenly become this ambivalent force dedicated to helping people. What?

Then I read the Van Buren stuff. Is that all canon?

Well, now that I've shared some of my Fallout experience, maybe you can answer some of these questions.
 
I thought it was pretty reasonable up until this:
Ben_Kain said:
Like 3, which was a little better than 1 in my opinion at this time, I had some issues. Most importantly, walking everywhere pissed me off. Who doesn't add a run feature? (...) After my third play through (...)

...

Learn2settings.

I mean... you didn't even try double-clicking?

You seriously played 3 playthroughs of Fallout without being able to / working out how to run?
 
Whoops. Apparently....
I got used to the always run feature in 2 and never double clicked in 1. Somebody should shoot me. Sorry...
 
funky aliens, talking deathclaws,

:puke:

It's funny, because aliens, talking deathclaws and the plot around the old government (+ all that silly pop references) is what most people hate in Fallout 2, because it is so much not Fallout.

Why do the use bottle caps in D.C. when the quickly spreading NCR was using cash two-hundred years ago? Were did the Wanimingos go? Why are all the towns in D.C. tiny? Why are there so many damn Super Mutants when the Master stopped dipping people so long ago?

About the bottle caps I don't know right now, but I would say it was because it's more cool. Wanamingos aren't in Fallout 3 because the game is set on the east coest. About all the mini-"towns" I would say.. it's just that bethesda failed here and the super mutants are on the east coast because they are created there in a different vault. So they have nothing to do with the Master from Fallout 1.

For the BoS they got a explanation too, which is that it is a kind of splinter group who moved to the east and has become holy or so.

About Van Buren canon. Officially it is not canon, which is a shame, imo. But at least I personally will always see it as canon, as long as it doesn't collide with Fallout 1. So... even if the game never came out, in my opinion the design docs are great enough to get includet into the "yes, this is what can be added to the official timeline and setting"... not like Fallout 3, which I would really love to just ignore and forget.
 
I agree...
Fantastic game, it just did not belong in the Fallout timeline.

So was NCR's progression halted somewere between 2 and 3?
 
Well, if you take Van Buren as at least semi-canon (personally, it's Fallout 3, and nothing Bethesda says will change my mind), then NCR's expansion was largely halted by the war with the Brotherhood.

As far as the glaring flaws that become apparent when you pay attention to FO3... they're why Beth failed so miserably. It's not that the game's totally not fun (I, for example, played through twice); it just doesn't make sense, on any level. For example, even if you've never played a FO game before, you still have to wonder how humanity survived in the Capital Wasteland with a grand total of like 20 reproducing.

Edit: Typos suck.
 
Well, even Bethesda considers at least parts of Van Buren to be canon, since they were referenced in FO3. And there's bound to be even more references to it in New Vegas.
 
I honestly hope Bethesda does a better job with Vegas then they did with 3. Hopefully the East coast story will be a litte better explained.

One other thing. Cassey talks about the Westcoast being a gigantic nuclear dustbowl. Is he missimformed?
 
UnidentifiedFlyingTard said:
good thing Bethesda isn't making New Vegas.

it would suck.
BethesdaCSI.png
 
I laughed because it was hilarious.

Ben_Kain said:
Whoops. Apparently....
I got used to the always run feature in 2 and never double clicked in 1. Somebody should shoot me. Sorry...

When playing PC games, especially older ones, it's nice to know how to use the options menu.

Btw, do you know you can actually adjust the graphics settings in PC games? :P

[spoiler:e060027ecf]I'm just kidding with you. :wink: [/spoiler:e060027ecf]
 
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