Newest sfall with ControlNPC support?

Discussion in 'Fallout General Modding' started by Michi, Jul 30, 2013.

  1. Michi

    Michi First time out of the vault

    60
    Dec 7, 2009
    Hey,

    It seems that when Timeslip dropped multi-player in SFall v3, the ability to control NPCs in combat went with it.

    I tried to download teh sfall project and recompile, but being away from a compiler for 10 years has put too much rust on me, it seems.

    Can some helpful soul help me get a version of SFall (that is bundled in RP 2.2) but with the stripped down muktiplayer.cpp that just allows Controlling NPCs?

    Thanks,
    Michi
     
  2. hakimio

    hakimio It Wandered In From the Wastes

    165
    Feb 27, 2009
    It seems the file was removed in r218. So your best bet would be to try version released before 2012-11-07 or to just install Visual studio and try to compile some earlier revision.
     
  3. Michi

    Michi First time out of the vault

    60
    Dec 7, 2009
    Yeah, that is where the rust is.

    I downloaded visual studio 2012, and compiled and got an error and gave up, since i just cant invest the time, sadly.


    EDIT: Ok, I actually seem to have gotten this to work... latest codebase from Sfall with the stripped down multiplayer.cpp for controlling NPCs working.

    https://www.dropbox.com/s/5qtbwub60pkdkqd/ddraw.dll

    I am not going to support this too actively.... :roll:
     
  4. jareksyn

    jareksyn First time out of the vault

    5
    Feb 26, 2012
    Michi, could you write how to use it with the latest restoration project?

    EDIT: Do you just need to copy dll file into game directory?
     
  5. Michi

    Michi First time out of the vault

    60
    Dec 7, 2009
    yeah, exactly ... copy into your fallout directory, overwriting the DLL already there (you might want to backup the dll first, in case things go wonky)

    I have made it to the Den, and so far, it works great.
     
  6. lockheed

    lockheed First time out of the vault

    47
    Dec 24, 2011
    Works good. So far the only bug I found is that NPCs confuse weapon animation (if there are is a weapon in each active slot) and after a fight they can't shoot until they hit the re-switch button.
     
  7. Michi

    Michi First time out of the vault

    60
    Dec 7, 2009
    Correct. That bug is inherent to the way this feature works.

    What I do is start combat and make sure that I put my "main" weapon for each party member into the second slot.

    Occasionally, it will get messed up, but it mostly works
     
  8. lockheed

    lockheed First time out of the vault

    47
    Dec 24, 2011
    Here's a massive bug that costed me several NPCs:

    Do not try to fight in the ring in San Fran (and probably in New Reno too) with any NPCs following you.

    Their models will be replaced with yours, some of them will later become invisible when stationary, and cause random crashes of the game.