There is really no market for "independent" games. For most every other artform--visual arts, theater, movies, music, etc.--there is more than one outlet to get one's product seen and sold enough to see at least a return on one's initial investment. This has become much worse in the last 5 years.
There is simply no independent game market. Games that aren't produced to be potential blockbusters or fill some predictable niche (Deer Hunter, etc.) have no place with the the handful of remaining publishers.
In films we are seeing the same trend. What once were studios created to make films that did not expect to make back 3x their initial investment (Mirimax, Lion's Gate...) are now owned by the big studios and are expected to make the next 'My Big Fat Greek Wedding' or 'Pulp Fiction'.
To make games like Fallout 3--games made of a specific genre for a specific audience (no matter how good our taste is)--we need a real, productive, sizable independent game market. We can't rely on the current, more-profit-modivated-than-Hollywood game publishing system to produce games of niche quality, singular vision, or intellectual depth that we demand.
I'm really not sure how such a market would develop. I know several developers have published their own games, to mixed avail. What we would need is Babbages or EB having "Action" "Playstation 2" "Strategy" and "Independent" categories. The lesson from the film industry is that letting big publishers produce your independently produced games will make the industry capitalize on the "independent" genre.
Ugg, too much wine to continue expounding (FO3 cancelled, dog hit by semi, D in CMPS402, child screaming, morgage denied...)
Any ideas on how dev's could make money on their games (at least to cover employees/infrastructure/distribution) without Activision/EA/Atari/Vivendi --> EB/Babbages/Amazon/BestBuy?
There is simply no independent game market. Games that aren't produced to be potential blockbusters or fill some predictable niche (Deer Hunter, etc.) have no place with the the handful of remaining publishers.
In films we are seeing the same trend. What once were studios created to make films that did not expect to make back 3x their initial investment (Mirimax, Lion's Gate...) are now owned by the big studios and are expected to make the next 'My Big Fat Greek Wedding' or 'Pulp Fiction'.
To make games like Fallout 3--games made of a specific genre for a specific audience (no matter how good our taste is)--we need a real, productive, sizable independent game market. We can't rely on the current, more-profit-modivated-than-Hollywood game publishing system to produce games of niche quality, singular vision, or intellectual depth that we demand.
I'm really not sure how such a market would develop. I know several developers have published their own games, to mixed avail. What we would need is Babbages or EB having "Action" "Playstation 2" "Strategy" and "Independent" categories. The lesson from the film industry is that letting big publishers produce your independently produced games will make the industry capitalize on the "independent" genre.
Ugg, too much wine to continue expounding (FO3 cancelled, dog hit by semi, D in CMPS402, child screaming, morgage denied...)
Any ideas on how dev's could make money on their games (at least to cover employees/infrastructure/distribution) without Activision/EA/Atari/Vivendi --> EB/Babbages/Amazon/BestBuy?