A longtime lurker and player of Fallout here.
Inspired by Tagz' thread.
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Story Summary:
The year is 2300. The Lyons Brotherhood has become a superpower, having conquered the Midwest and New England under the rule of the Lone Wanderer. Its code of honor, abundance of Enclave techology to combine with their own, and the runaway success of Project Purity are all to blame. The Project, once intended only to cleanse the Pontomac, has spread, and increased, its potency throughout the East Coast, turning even New York City into thriving, healthy ecoysystems.
This power, however, comes with its consequences. The constant radiation bestowed upon Vault 87's G.E.C.K over the years has warped its fertilizers, causing them to violently mutate many of the plants that absorbed the cleansed water. Nowhere has this been worse than the Foreverglades, a strange, massive river delta created when Florida suddenly collided with the coast of Louisiana.
The Pura flowed throughout the tropical swamps, further deforming what was already a flooded, bioluminescent underworld of nightmarish insectoids and reptillians beyond one's wildest imaginations. The many tribes and small kingdoms that reside here are among the most hardened in the wasteland. Ironically, an equally hardy group plans to invade, yet the Lyons have no idea what might oppose them when they arrive.
But, not all are monsters of the wastes. A small town called Reality, dwelling in the ruins of Ocean Pointe, a resort on the large plateau that was once a small island, has lived under the wing of a charismatic professor named Dr. Presper for years. It has been sheltered only by sheer altitude, and has been landlocked for the years since the tectonic shift.
One day, it is raided by a strange tribe from the south, who enter from a mountain pass. When a young/old villager saves the town whilist doing a strange errand for Presper, s/he is made King and Savior of Reality (for the presiding King was killed in the raid), and is set out to gather a small army of great warriors in the nearby city of Miami before the tribes strike again and take their town, with its farms and functioning Old World tech. However, when the savior is away, the devious professor shall play...
Soon, the Savior of Reality's quest shall give his/her title literal meaning, and take him/her from the scorched deserts of the former Gulf of Mexico, to the black bleeding heart of the Foreverglades, and to the stars above. And s/he will, like others before him/her, be the pivot of a massive war. A war like no other.
Because war, war never changes.
----------------------
Factions:
Random Tribes - They live to live. Simple as that. They range from half-plants to Vault Descendants, from modicums of peace to mongrels beyond hope. Tread with caution, they care not for your Reality.
Daughters of Hecate and Hounds of Hecate - A mad bunch of tribes, like Caesar's Legion (literally) on drugs. Their strange warriors and worship of genetics and natural selection has made them a feared and powerful force in the Wastes. They came to the Foreverglades in search of Aqua Pura, and found a place they are truly at home in.
Super Psykers - A mysterious tribe that lives in NASA, a forbidden 'city' that nature refurses to reclaim, and no tribal would willingly set foot in. The remnants of the CIA and various other government goons, who locked themselves under Cape Canaverel long before the war and tried to make supermen of themselves. They succeeded, and now their greatgreatgreatgreatgrandchildren live in harmony with the universe, and have the powers of demigods.
Crashers - They obsess over cars and motorcycles and turning them into weapons. Their preferred method of killing is to run their enemy over. Partly desecended from the legendary mission by the BoS to the East, and (if one believes their legends) from a Red Cadillac covered in carbonized shadows, which (if one believes their legends) fucked a tribal woman so hard her guts and brains burst out and spawned the Crashers. They fight their sibling gang, the Pirates, for control of Miami.
Pirates - A vicious tribe of people who ride in heavily armed fanboats and sailboats. Like the Crashers, they obsess with high mobility and destruction, except their methods work. Their vehicles of choice allow them to traverse and terrorize most of the Foreverglades and the many outlying isles, but they are slowly losing all of their boats to the cruel mistress of the seas. They have the same roots as the Crashers, who they are at war with. They worship the sea, just as their rivals revere a car.
Legion of Boca Raton - Neither Bear nor Bull won at Hoover Dam. The Bull, in this case, ran its ass back to the Southwest, which was out of water, so they went to the Foreverglades. Though they have a bigger foothold in New Orleans, this is the Legion directly ruled over by Lanius himself. The Savior can choose to shirk his duties to Reality in favor for helping the Bull gain dominion.
SDRNC - When everyone lost at Hoover Dam, the Bear's weak bones began shaking, and the revolutions began and were silenced over and over again until a democracy became a tyranny, just as Caesar believed his Carthage would be. Now, it scouts the Foreverglades in search of a foothold to fight the Legion and beat them to dust for things they did not do to them, for a new group to buy and subjugate; for no one treads on the Bear. The Savior can choose to shirk his duties to Reality in favor for helping the Bear gain dominion.
(SDRNC stands for Soveregin Democratic Republic of New California)
Lyons - As many hunt for water while the world falls apart again, the Lyons build theirs up. They are the givers of water, and will claim it as their own. When they come, they will steamroll straight over Reality, so they are the Savior's enemy. Their weapons are Liberty Prime and the most advanced armor of all human history; honor and pride; and the Lone Wanderer, who is a thousand men and women all into itself.
Dr. Presper - A man who would have an IQ of 285, he sees a god in the mirror. His sights are set upon the stars, and the Reality he looks over from his lab on a nearby mountainside are nearly a setback. The Savior spends his quest sending him to the stars and arming him with what he needs to become a god, and dragging him back down.
Nature - More powerful than all others, it seeks to shatter your Reality. It is the air in your every breath and every step is upon it. Tread lightly, savior.
The Savior of Reality - This is you.
tl;dr:
Tribals (form the main groups of 'citizens')
Hecate (Super Raiders)
Psykers (Pivotal in main storyline)
Crashers/Pirates (form the main groups of Raiders)
NCR (alternate mainquest 1)
Legion (alternate mainquest 2)
Lyons (army of impending doom, once you learn they're coming, your quest gains more urgency)
Presper (big bad scientist, uses you as his gopher @ first)
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I'll do gameplay, ending, enemy, and locale details for this little fic later.
As you can tell, it's a warped conglomeration of Tactics 2 and Van Buren. I'd bet Bethesda would do a really tame version of something like this. It's been hinted in Fallout 3 that the events of Project Purity and Broken Steel are leading up to events similar to what would've been Tactics 2; considering the Lyons Brotherhood was retconned to be a branch of the proto-Midwest BoS. Have fun being traumatized by what I dredged out of Google Images (which was inspired by how the Nukapedia handles Van Buren-based articles, and this thread.
Inspired by Tagz' thread.
------------------
Story Summary:
The year is 2300. The Lyons Brotherhood has become a superpower, having conquered the Midwest and New England under the rule of the Lone Wanderer. Its code of honor, abundance of Enclave techology to combine with their own, and the runaway success of Project Purity are all to blame. The Project, once intended only to cleanse the Pontomac, has spread, and increased, its potency throughout the East Coast, turning even New York City into thriving, healthy ecoysystems.
This power, however, comes with its consequences. The constant radiation bestowed upon Vault 87's G.E.C.K over the years has warped its fertilizers, causing them to violently mutate many of the plants that absorbed the cleansed water. Nowhere has this been worse than the Foreverglades, a strange, massive river delta created when Florida suddenly collided with the coast of Louisiana.
The Pura flowed throughout the tropical swamps, further deforming what was already a flooded, bioluminescent underworld of nightmarish insectoids and reptillians beyond one's wildest imaginations. The many tribes and small kingdoms that reside here are among the most hardened in the wasteland. Ironically, an equally hardy group plans to invade, yet the Lyons have no idea what might oppose them when they arrive.
But, not all are monsters of the wastes. A small town called Reality, dwelling in the ruins of Ocean Pointe, a resort on the large plateau that was once a small island, has lived under the wing of a charismatic professor named Dr. Presper for years. It has been sheltered only by sheer altitude, and has been landlocked for the years since the tectonic shift.
One day, it is raided by a strange tribe from the south, who enter from a mountain pass. When a young/old villager saves the town whilist doing a strange errand for Presper, s/he is made King and Savior of Reality (for the presiding King was killed in the raid), and is set out to gather a small army of great warriors in the nearby city of Miami before the tribes strike again and take their town, with its farms and functioning Old World tech. However, when the savior is away, the devious professor shall play...
Soon, the Savior of Reality's quest shall give his/her title literal meaning, and take him/her from the scorched deserts of the former Gulf of Mexico, to the black bleeding heart of the Foreverglades, and to the stars above. And s/he will, like others before him/her, be the pivot of a massive war. A war like no other.
Because war, war never changes.
----------------------
Factions:
Random Tribes - They live to live. Simple as that. They range from half-plants to Vault Descendants, from modicums of peace to mongrels beyond hope. Tread with caution, they care not for your Reality.
Daughters of Hecate and Hounds of Hecate - A mad bunch of tribes, like Caesar's Legion (literally) on drugs. Their strange warriors and worship of genetics and natural selection has made them a feared and powerful force in the Wastes. They came to the Foreverglades in search of Aqua Pura, and found a place they are truly at home in.
Super Psykers - A mysterious tribe that lives in NASA, a forbidden 'city' that nature refurses to reclaim, and no tribal would willingly set foot in. The remnants of the CIA and various other government goons, who locked themselves under Cape Canaverel long before the war and tried to make supermen of themselves. They succeeded, and now their greatgreatgreatgreatgrandchildren live in harmony with the universe, and have the powers of demigods.
Crashers - They obsess over cars and motorcycles and turning them into weapons. Their preferred method of killing is to run their enemy over. Partly desecended from the legendary mission by the BoS to the East, and (if one believes their legends) from a Red Cadillac covered in carbonized shadows, which (if one believes their legends) fucked a tribal woman so hard her guts and brains burst out and spawned the Crashers. They fight their sibling gang, the Pirates, for control of Miami.
Pirates - A vicious tribe of people who ride in heavily armed fanboats and sailboats. Like the Crashers, they obsess with high mobility and destruction, except their methods work. Their vehicles of choice allow them to traverse and terrorize most of the Foreverglades and the many outlying isles, but they are slowly losing all of their boats to the cruel mistress of the seas. They have the same roots as the Crashers, who they are at war with. They worship the sea, just as their rivals revere a car.
Legion of Boca Raton - Neither Bear nor Bull won at Hoover Dam. The Bull, in this case, ran its ass back to the Southwest, which was out of water, so they went to the Foreverglades. Though they have a bigger foothold in New Orleans, this is the Legion directly ruled over by Lanius himself. The Savior can choose to shirk his duties to Reality in favor for helping the Bull gain dominion.
SDRNC - When everyone lost at Hoover Dam, the Bear's weak bones began shaking, and the revolutions began and were silenced over and over again until a democracy became a tyranny, just as Caesar believed his Carthage would be. Now, it scouts the Foreverglades in search of a foothold to fight the Legion and beat them to dust for things they did not do to them, for a new group to buy and subjugate; for no one treads on the Bear. The Savior can choose to shirk his duties to Reality in favor for helping the Bear gain dominion.
(SDRNC stands for Soveregin Democratic Republic of New California)
Lyons - As many hunt for water while the world falls apart again, the Lyons build theirs up. They are the givers of water, and will claim it as their own. When they come, they will steamroll straight over Reality, so they are the Savior's enemy. Their weapons are Liberty Prime and the most advanced armor of all human history; honor and pride; and the Lone Wanderer, who is a thousand men and women all into itself.
Dr. Presper - A man who would have an IQ of 285, he sees a god in the mirror. His sights are set upon the stars, and the Reality he looks over from his lab on a nearby mountainside are nearly a setback. The Savior spends his quest sending him to the stars and arming him with what he needs to become a god, and dragging him back down.
Nature - More powerful than all others, it seeks to shatter your Reality. It is the air in your every breath and every step is upon it. Tread lightly, savior.
The Savior of Reality - This is you.
tl;dr:
Tribals (form the main groups of 'citizens')
Hecate (Super Raiders)
Psykers (Pivotal in main storyline)
Crashers/Pirates (form the main groups of Raiders)
NCR (alternate mainquest 1)
Legion (alternate mainquest 2)
Lyons (army of impending doom, once you learn they're coming, your quest gains more urgency)
Presper (big bad scientist, uses you as his gopher @ first)
------------------------------------
I'll do gameplay, ending, enemy, and locale details for this little fic later.
As you can tell, it's a warped conglomeration of Tactics 2 and Van Buren. I'd bet Bethesda would do a really tame version of something like this. It's been hinted in Fallout 3 that the events of Project Purity and Broken Steel are leading up to events similar to what would've been Tactics 2; considering the Lyons Brotherhood was retconned to be a branch of the proto-Midwest BoS. Have fun being traumatized by what I dredged out of Google Images (which was inspired by how the Nukapedia handles Van Buren-based articles, and this thread.