Not everyone can wear metal armor

Lich

Water Chip? Been There, Done That
Code is placed in critter_p_proc procedure from player obj_dude script. It check few stuff and when test failure replace one item by other. I made it long time ago in Glow mod to replace guns. It was crazy concept, but now i found its great for replace armors.

Not everyone can wear metal armor. Player need required body building to walk with such heavy stuff whole time.

Script could check many things like: strenght, endurance or global variable: someone must teach you how use such armor. Especially for modern power armors, you could learn it in BOS bunker.

Here is short example code which check strenght. It remove metal armor (2) and give similar item (545) But its just misc item: armor which cant be wear!

Ofcourse player could thant that something is broken because he cant wear armors. So this alternate item must have explain description "you are not enough strenght to wear this armor"

Possibilities
STR 1 none
STR 2>4 leather
STR 5>8 combat and metal
STR 9>10 power armor

Code:
// metal armor
if ( (obj_is_carrying_obj_pid(dude_obj,2)) and (dude_strength < 5) ) then begin
remove_pid_qty(dude_obj, 2, 1) 
item:=create_object(545,0,0);
add_obj_to_inven(dude_obj,item);

Its possible that player when use drugs will increase str so script must work also backward by replace armor item into wearing one. Also i must check what will happend when you wear armor and you lost STR.
 
Great idea, Lich.

I really like the way you think about this game. If I ever hoped for anything truly great in the way of Fallout 3, it would have been for someone to approach the game the way you do. Think about all the interesting aspects of the game (survival, armor, light source, dialogue, skill usefulness, etc.) and then improve/expand them. If someone did enough of this, we could have game quite true to the core design of the first two games, but much bigger and richer and more detailed.

Misteryo
 
9>10 ST for power armor? Its POWERED. I'm sure there's actuators or something like that to help with movement

but i see your point about having to learn how to use it
 
It'd be better to learn how to use Power Armor properly by reading its manual. The ST restriction for it is silly.
 
Power Armor

there's no strenght limitations on power armor; it INCREASE strenght, so it helps the player to suport it and give even more! The only limitation is that players with low st need to slow it wear process ( a 9-10 strenght wear it normaly, but a 1-2 st have to put the pieces on the ground and put member by member inside it).
 
It's a good concept having player to learn how to use armors. I would suggest lower requirements, st>8 for power armor because it increases st, so there would be more use of it. For metal armor say st>6, and combat st>7...
 
Sorrow said:
Combat Armor is actually almost two times lighter than Metal Armor.
Nice shot Sorrow :D

I propose edit weight stats of Combat Armor and Metal so
Metal - 20 pounds
Combat - 25(30) pounds


ST min 3 - Robe, Leather Jacket, Leather Combat Jacket
ST min 4 - Leather Armors
ST min 5 - Metal armors
ST min 6 - Combat armors, including Brotherhood armor
ST min 7 - Power Armor, Hardened Power Armor
ST min 8 - APA, APAII

But I tjink thi si not quite good idea, because dude with popular ST==5-6 will never use APA or even PA, and this could troubles in last part of the game.
 
I propose edit weight stats of Combat Armor and Metal
I wouldn't do that... Metal armour is heavy because:
{Polished metal plates, crudely forming a suit of armor.}
On the other hand, the combat armor (and its variations) has been designed for the grunt troops and is a way easier (no goverment wants to make its soldiers clumsy and overweighted):
{High tech armor, made out of advanced defensive polymers.}
Now, I'd make it so:

ST min 2 - Robe
ST min 3 - Leather Jacket, Leather Combat Jacket
ST min 4 - Leather Armors
ST min 7 - Metal armors
ST min 5 - Combat armors, including Brotherhood armor
Read the T-51b Manual - Power Armor, Hardened Power Armor
Read the T-51b Manual - APA, APAII (it's similar technology as T-51b, so the manual should come in handy)
 
"Wow! Look at this! A leather jacked - But first, I have to read the manual, to see how I can use it!" :>

Well.. nice idea, but this should be limited to the power armor.
 
It must be some limitations by size of items i mean how its possible to carry few armors in backpack? Probably only way to solve such problem is increase they weight. So Power Armor must weight 51% of maximal possible carry weight to hold only one in backpack. The same for minigun with ammo. And his weight will be natural STR limitation: you cant use them because you even cant hold it.

Mostly endurance should have limits to wearing, because this stat shown how quick you get tired. So every person could wear for few minutes any armor, but he cant walk whole time and feel with armor as second skin.

Combat armors could by made from metal helm and combined from metal parts: chest plate, thats why they are heavy as metal armor.

In most games you must learn how use leather armor to wear it. Maybe this limitation is dont need, but as vault citizen trough many years you known only how wear very light jumpsuit, thats why other clothes could make dificulties. Surely to use most advancement armors you need instruction, because they are made from many parts which are wear one by one. Robe have only one material part so its easy for everyone.

Power armors increase STR but its not mean that person with STR1 could wear it, because someone must help him (every single part of that armor is too heavy for him)
 
Lexx said:
"Wow! Look at this! A leather jacked - But first, I have to read the manual, to see how I can use it!" :>

Very true. I'd really hope to god that i did not need directions to learn how to put on a simple bullet proof vest.

So the whole idea is to make your stats change as in FOT when wearing different armor?

i.e. affecting sneak, gun skills and so forth.
 
Learning should only be restricted to power armors, but maybe a teacher could tell us how to use the armor better for protection, like he would tell us the best part of the armor to be exposed to the attacks or something, like a melee defense improvement when wearing a specificic armor
 
:Fallout D20:

Cubik2k said:
Sorrow said:
Combat Armor is actually almost two times lighter than Metal Armor.
Nice shot Sorrow :D

I propose edit weight stats of Combat Armor and Metal so
Metal - 20 pounds
Combat - 25(30) pounds
Yes, let's ignore logic and the Fallout canon and implement a moronic D&D armor progression :clap: !
 
Sorrow said:
:Fallout D20:

Cubik2k said:
Sorrow said:
Combat Armor is actually almost two times lighter than Metal Armor.
Nice shot Sorrow :D

I propose edit weight stats of Combat Armor and Metal so
Metal - 20 pounds
Combat - 25(30) pounds
Yes, let's ignore logic and the Fallout canon and implement a moronic D&D armor progression :clap: !

I know that if I was wearing welded pieces of car for armor, It'd be pretty heavy. At the same time, I think two times lighter than that said metal armor is...ya know, a bit overboard.

If its a suit of combat armor though, dont you think it would be lighter than most armor you could find? -saw that earlier, so yeah. reinforcing the idea.-

Either way, I like the idea of the strength restrictions on armor. However...learning, I sort of disagree with. For leather and metal armor, I'd just say the character can learn on their own. For combat and powered? Cut the AC in half or something until they learn to fully utilize its potential.

Done.
 
Well.. the more ST your character has, the more can your character carry.
 
More ST means better punch & kick. Heavier weapons. Beating Francis at arm wrestling easier...
 
Armors

The combat armor is heavier than metal armor because the metal armor is only the dorso and combat armor is the whole body. It uses only plastic polymers, so it should have very low st retrictions ( 25 pounds to all body, not 20 only to dorso).
Would be cool if a character that have less than 3 st should need npc to wear PA and APA. st3 to 8 should pick part by part and wear it.... More st= fast wear.
 
Wait. Impose a minimum STR requirement to wear a gay-coloured bathrobe? Are you nuts?

I don't see a problem with having some requirements to be able to wear certain armours. For Metal armours, it's all about Strength, but you'll need instructions to learn how to use Power armour. Everything else is pretty much self-explanatory.
 
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