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[font size=1" color="#FF0000]LAST EDITED ON Jul-24-00 AT 07:47PM (GMT)[p]First off, I'd like to say that not all of these ideas are mine, and that this post is a mix of different ideas blended together with some of my ideas thrown in a cheap $10 blender. This post is based heavily on Doyle's morale and moral idea on the DAC board.
Morals:
I'm guessing that most of the people in the wasteland don't enjoy killing people they just met, even if they are raiders. In that case, have a Moral Meter(?) that is either accessible or hidden. There would be a "moral meter" for each group of people you encounter (raiders, farmers, etc.) The meter would stretch from 0 to 100, starting at zero. If the meter hovers toward zero, then everytime they kill a certain person, there morale drops a little. The more they kill of this certain group, the more they build a resistance to it, while at the same time, building moral resistance to killing other groups of people.
For example, if one of your NPC's kills a child, they suffer a morale hit, but they build a resistance to killing other children, and smaller resistances to other people.
If they reach 100 percent on the "Moral Meter", they will have become immune to the effects of killing that certain group of people, thus becoming a cold, heartless killers. This "Moral meter" would not apply to the player.
Morale:
Continuing on the moral idea, the NPC's would have certain thoughts of you, measured in Very Good, Good, Fair, Bad, or Very Bad. You can make them respect you more by acting as one of their friends, or by being one of those untouchable (metaphorical) leaders. Also, have the ability to reprimand your NPC's. You could reprimand your NPC's for accidentally shoothing you, or running away from an ant while at full health. Reprimanding them would have a negative impact on your NPC's Morale.
Battle:
There could also be the ability to have battle orders or formations, which your NPC's could choose not to follow. For example, an order to surrender to an enemy that's almost dead would be ignored. If your own NPC's are almost dead and you tell them to get into formation, they will probably refuse, and surrender on their own. (If a cowardly NPC)
If anyone is wondering, yes, I do know the difference between Morals and Morale.
Morals:
I'm guessing that most of the people in the wasteland don't enjoy killing people they just met, even if they are raiders. In that case, have a Moral Meter(?) that is either accessible or hidden. There would be a "moral meter" for each group of people you encounter (raiders, farmers, etc.) The meter would stretch from 0 to 100, starting at zero. If the meter hovers toward zero, then everytime they kill a certain person, there morale drops a little. The more they kill of this certain group, the more they build a resistance to it, while at the same time, building moral resistance to killing other groups of people.
For example, if one of your NPC's kills a child, they suffer a morale hit, but they build a resistance to killing other children, and smaller resistances to other people.
If they reach 100 percent on the "Moral Meter", they will have become immune to the effects of killing that certain group of people, thus becoming a cold, heartless killers. This "Moral meter" would not apply to the player.
Morale:
Continuing on the moral idea, the NPC's would have certain thoughts of you, measured in Very Good, Good, Fair, Bad, or Very Bad. You can make them respect you more by acting as one of their friends, or by being one of those untouchable (metaphorical) leaders. Also, have the ability to reprimand your NPC's. You could reprimand your NPC's for accidentally shoothing you, or running away from an ant while at full health. Reprimanding them would have a negative impact on your NPC's Morale.
Battle:
There could also be the ability to have battle orders or formations, which your NPC's could choose not to follow. For example, an order to surrender to an enemy that's almost dead would be ignored. If your own NPC's are almost dead and you tell them to get into formation, they will probably refuse, and surrender on their own. (If a cowardly NPC)
If anyone is wondering, yes, I do know the difference between Morals and Morale.