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Guest
Guest
I think that the option to control NPCs in your party in combat, the ability to look at their stats, the ability to choose what weapons they're using (instead of crap like using one light weapon, but not another superior one) and the ability to allocate the points when they level up. NPCs should also have limited (maybe 1/4 or 1/5) access to perks, and should be able to level up farther, although a cap would still exist.
This would make NPCs more than just extra firepower and skills, it would make them important components of the party. Plus, when they have burst weapons, you'd be able to keep them from accidentally killing you and several other friendlies.
This would make NPCs more than just extra firepower and skills, it would make them important components of the party. Plus, when they have burst weapons, you'd be able to keep them from accidentally killing you and several other friendlies.