NPC generators!!

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Guest

Guest
If you played Fallout 2 trough one time, there were not much suprises left on the second time, you knew where everything was, you knew what to do, you knew who to talk to, that's one of the reasons i found fallout 2 pretty boring after my first playtrough. In fallout 3 there could be more flexible gameworld, all guests, non-critical locations and npc's reactions and appearances etc. could be re-calculated every time you start a new game, but the main plot would still stay the same. This could probably be best achieved if there were no pre-defined NPC's, instead of them there could be certain basics for certain locations, for example: in junkietown, majority of it's inhabitans would be junkies, and the generator would choose some "special" junkies wich could have some guests or important information for you, of course, the nature of these guests would be somewhat related to that junkies nature(kinda complex).

If this happens, it could be the ULTIMATE! (Interplay could chance that text to "From Ultimate Mutants, to Ultimate Mutants")
 
they would still have to program the quests in.
i'd prefer the set layout, because it makes the first time you play it more interesting.
games with randomly generated missions aren't random at all.
 
I don't know, It keeps the game fresh a lot longer, and you could even include a random map generator (take 30 different towns and throw 12-15 of 'em on the map every game). Include some preset settings for those who like walkthroughs (you can't make a walkthrough about something with so much variation). But I'm afraid this might be to hard to program or take to much time (risk: Bugs) or cost to much money (=time). So I wouldn't count on it.

P.S. that doesn't mean it ain't a good idea.

(still no inspiration)-William-
 
Aren't FO games slow enough to load?

Do we need all this extra info on top if it?

Skie
 
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