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Guest
Guest
If you played Fallout 2 trough one time, there were not much suprises left on the second time, you knew where everything was, you knew what to do, you knew who to talk to, that's one of the reasons i found fallout 2 pretty boring after my first playtrough. In fallout 3 there could be more flexible gameworld, all guests, non-critical locations and npc's reactions and appearances etc. could be re-calculated every time you start a new game, but the main plot would still stay the same. This could probably be best achieved if there were no pre-defined NPC's, instead of them there could be certain basics for certain locations, for example: in junkietown, majority of it's inhabitans would be junkies, and the generator would choose some "special" junkies wich could have some guests or important information for you, of course, the nature of these guests would be somewhat related to that junkies nature(kinda complex).
If this happens, it could be the ULTIMATE! (Interplay could chance that text to "From Ultimate Mutants, to Ultimate Mutants")
If this happens, it could be the ULTIMATE! (Interplay could chance that text to "From Ultimate Mutants, to Ultimate Mutants")