NPC in Van Buren

Odin

Carbon Dated and Proud
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Gangor asked the question why there isn't many NPCs in former Fallout games, one would see more NPCs in a city like the NCR but you only see a handfull. And he also wanted to know if there would be more NPCs in future titles from BIS, Chad 'Briareus' Nicholas dared to answer:<blockquote>This is due for a variety of reasons, not just due to having NPCs being scripted. It's technically possible to script citizens such that you'd have something on par with GTA:Vice City with our current scripting language. However, that is not the focus of VB or (and more importantly) the engine that it is built upon. </blockquote>Guess it all comes down to what needs to be cut down upon for Van Buren to come out quickly enough.
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The problem with having a lot of NPC's is most of them would end up being just filler NPC's that are only there to make it look like a crowded city. I think the number of npcs were fine in the other games and don't see a reason to fling in another 100 npcs who just wander around with nothing to say to you.
 
The nuclear wasteland is a pretty big reason. And I wouldn't expect the majority of wasteland inhabitants to put up with the strictness of anything like the portion of the NCR shown. Hence the relatively crowded bar outside.
 
What is strange in Fallouts is that NPC's never sleep, have no homes (even if there are not too many of them, NPC's, that is) where they could go at evning. They have no job they could go at morning and so on. They all (well, most of them for sure) look like some walking dolls.

I know it would be hard to put all aspects of real life into a game. And becouse of it if more NPC's would be putted into game they would look even more unnatural. I think more important thing here is to make good, realistic background for less NPC's than crowd whole area with aimlessly wandering pepole.
 
Frog said:
What is strange in Fallouts is that NPC's never sleep, have no homes (even if there are not too many of them, NPC's, that is) where they could go at evning. They have no job they could go at morning and so on. They all (well, most of them for sure) look like some walking dolls.


Well Redding actually succeeded in depicting all aspects of the peoples lives with the mines, and the mine houses where all the bunks were. But yea, most towns didn't really get into the full details on how the people lived (though i'm not sure if thats good or bad).
 
Frog said:
What is strange in Fallouts is that NPC's never sleep, have no homes (even if there are not too many of them, NPC's, that is) where they could go at evning. They have no job they could go at morning and so on. They all (well, most of them for sure) look like some walking dolls.

I know it would be hard to put all aspects of real life into a game. And becouse of it if more NPC's would be putted into game they would look even more unnatural. I think more important thing here is to make good, realistic background for less NPC's than crowd whole area with aimlessly wandering pepole.

Actually, the NPC's do have different locations at different times. There were a few, like Renesco and the Shi arms dealers in Fallout 2. On the other hand, you couldn't buy items at New Reno Arms during the evening, and sneaking in to steal Westin's heart medication was best suited for the evening when the doctor retired to his chambers. What I'd want to see is a little consistency--even if it's only something as mild as two locations for the daytime and evening.
 
it always struck me as odd though that the new reno arms dealer when he went to his backroom, he just stood back there. Idk though, maybe he likes to sleep standing :).
 
Okay. I admit there are some NPC's behaving "normally". But still "dolls" are in overwhelming mayority. It's normall thing for shops to be open at day and closed at night but what's with common pedestrians? Look at Vault City or San Francisco. They have nothing to say or do and just stand in one place for years.


Um... Ok. More constructive thinking. How about think of NPC's first then think what would they need to survive and give it to them as a background. It is opposite to simply putting NPC's on preprepared map. I think everything would look more naturally then.
 
NPC's?

Some of the neatest/coolest "NPC" behaviour in terms of 'going about their daily lives" I've seen, has to be in Gothic 2. They do things during the day, go in their houses to sleep at night, get pissed when you wander into their homes, sometimes they eat, at night sometimes the guards can be found in taverns or drinking/smoking....it really goes a long way towards creating an intriguing/quaint gaming experience.
 
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