G
Guest
Guest
Ok my opinion for what its worth
I enjoy RPG's especially unique games like the Fallout series.
I play them regularly and I try to steer my style of role-playing into a group / party mode of play.
I disagree that you need to impose a strict limit to the number of NPC's aloud to travel with a player.
In the current games a large group is difficult to manage and in tight combat situations is increasingly hard to fight with. This to me is perfectly right and is the trade off I live with to have a party accompany a weaker physical but higher int/charisma charater.
The only thing that annoys me playing wise is to have a group limit enforced on a game. In its current form Fallout could accomodate a whole hoard of NPC's following the player with the simple removal of a 5 NPC limit. I go for the interaction of the NPC's when playing and role-playing wise lifting the limit for me would be a godsend.
By all means make it difficult and cumbersome with a large group, but plz, plz don't impose a unbendable limit of NPC's in any possible sequal.
After all how many of you reading would like the occassional option to have a large group following you around?
Thanks for listening.
I enjoy RPG's especially unique games like the Fallout series.
I play them regularly and I try to steer my style of role-playing into a group / party mode of play.
I disagree that you need to impose a strict limit to the number of NPC's aloud to travel with a player.
In the current games a large group is difficult to manage and in tight combat situations is increasingly hard to fight with. This to me is perfectly right and is the trade off I live with to have a party accompany a weaker physical but higher int/charisma charater.
The only thing that annoys me playing wise is to have a group limit enforced on a game. In its current form Fallout could accomodate a whole hoard of NPC's following the player with the simple removal of a 5 NPC limit. I go for the interaction of the NPC's when playing and role-playing wise lifting the limit for me would be a godsend.
By all means make it difficult and cumbersome with a large group, but plz, plz don't impose a unbendable limit of NPC's in any possible sequal.
After all how many of you reading would like the occassional option to have a large group following you around?
Thanks for listening.