NPC Party limit

  • Thread starter Thread starter Guest
  • Start date Start date
G

Guest

Guest
Ok my opinion for what its worth :)

I enjoy RPG's especially unique games like the Fallout series.
I play them regularly and I try to steer my style of role-playing into a group / party mode of play.

I disagree that you need to impose a strict limit to the number of NPC's aloud to travel with a player.
In the current games a large group is difficult to manage and in tight combat situations is increasingly hard to fight with. This to me is perfectly right and is the trade off I live with to have a party accompany a weaker physical but higher int/charisma charater.

The only thing that annoys me playing wise is to have a group limit enforced on a game. In its current form Fallout could accomodate a whole hoard of NPC's following the player with the simple removal of a 5 NPC limit. I go for the interaction of the NPC's when playing and role-playing wise lifting the limit for me would be a godsend.

By all means make it difficult and cumbersome with a large group, but plz, plz don't impose a unbendable limit of NPC's in any possible sequal.
After all how many of you reading would like the occassional option to have a large group following you around?

Thanks for listening.
 
Hear Hear!

I agree. Of course, the difficulty in organising such a group , (or finding the right people for such a team) is ultimately left up to the player. Eg a squad of BoS or Army types following you around would be extremely easy. They would probably try and form into a neat marching pattern etc.

On the other hand, a team of odds and sods you pick up along your travels? Expect sniping and interteam battles to break up, or others leaving you. Of course, a little charisma helps :)
 
Making it more difficult

Another way to achieve that is to allow a highly charismatic player to take basically every NPC he encounters. Some peasant for instance, or a Brahmin, I don't care. Why should there be only a couple/lot of designated NPCs, instead of like in real life millions of em. (This way a high charisma character will be able to gather an entire army of canonfodder and some real fighters.)

Could work, perhaps, with 16 DVDs.
 
RE: Making it more difficult

I don't know if even the most charasmatic player could take ever NPC he encounters. I don't think Big Jesus Mordeno wants to leave New Reno anytime soon. I think that only selected NPCs should be allowed because a lot of NPCs are happy where they are or don't want an adventure.
 
I said basically.

Of course Big Jesus wouldn't leave, unless you'd get him to believe its in his best interest. What I mean isn't an unlimited amount of NPC's in your party, but a nearly unlimited amount to choose from. Nothings impossible, especially with 16 DVDs.
 
I said basically.

[font size=1" color="#FF0000]LAST EDITED ON Sep-23-00 AT 12:45PM (GMT)[p]Sorry, double post, can't remove, can edit.
 
npc ideas

I think that "all" npc's should be able to follow you, EXCEPT the one's that are happy where they are or who don't like adventures. Also, If you are playing an evil character it would be almost impossible to get a "good" npc on your side. Also if the npc that you are trying to get on your team, doesn't like one of your npcs it will be difficult to get him on your side. If you are a good character and you have some good npcs and then your karma goes down enough some of your npcs might leave you are stand in your way and try to stop you from doing something that would make your karma go down. This would have the same effect with evil characters and evil npcs. I think you should be able to tell your npcs what kind of armor you want them to use and what weapon, but sometimes if you were on the verge of them breaking away from you they wouldn't obey your orders.

Some ideas about npcs

I think there should be more animal npcs. Also i think it would be very cool if a band of mutants decided to turn good and they lived in peace, eventhough most thought of them as outcasts. YOu could get a mutant to join your team. I think they shouold keep the idea they had in fallout 2 with the intelligent deathclaws. I want one of them on my team. I also think that it would be neat if in a random encounter, you found a broken cloning machine. This could only be used once and you would have to have a high science and repair skil to use it. It would make a clone of yourself that would have the same skills as you had when you got cloned. This random encounter would be very rare (i.e. the alien blaster in Fo1)
(p.s. a heard of brahmin would be pretty cool to have tagging along to wouldn't it. If u have any more ideas about cool npcs just post them)
 
Back
Top