NPCs joining squad

Hotel California

Mildly Dipped
What is involved in making an NPC join your squad for a mission - as in the reaver elders mission (with the tank). What scripting needs to be done and does the NPC have to a have a specific char. file set up?
 
Why not open up Newton and look at the scripting? Hint it's the change player action.

You don't need a seperate entity file, but they will need tag names.
 
Dunno, but i'm not particularily bothered. Its around somewhere - i'm not sure where the zip is.

I managed just to make a controlable pack of wolves for quincy. Really quick bastards (24ac - rabid and loads of perks). Just a bit of fun really.

Two questions -

1) What determines squad order? I had six men but when i added six wolves to that it went (m) (m) (m) (w) (m) (w) on the HUD.

2) What makes the Fear the Reaper trait activate. Is it a totally random thing during some combat or is it worked out with formulas?
 
1, If you place 6 identical entities, the last one placed will usually be the leader. Otherwise I don't really remember, it's been a long time since I've done a stand alone map, probably something to do with the stats, rank & level.

2, Random.
 
To:Hotel California
To make a NPC join your squad,you need to set a tag name for this NPC,then set a trigger:when certain conditions are met,change the tagged unit's player to you(Human,usually player1),when you need to remove it,change it's player to other.
 
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