OK,
So I'm using a slavery based mod, which is still in its infancy but has quite a lot of potential.
http://www.newvegasnexus.com/downloads/file.php?id=38194#fileanchor
Its a bit buggy and the mod creator seems to be unavailable. I am wondering, does anyone know how to get around enslaved NPC's not following from one map to the next? The weird thing is that if I 'wait' for one hour, the NPC then follows through.
Also, how would I get a generic NPC with very little script? Most NPC's I enslave, with a few exceptions, end up dissapearing or respawning as their former selves, ie wastelanders, mercenaries, prospectors, etc... and forget their 'enslaved script' and return to their normal ones, ie returning to their original place (prospectors den, etc) with their original items, etc.
Is there any way I can overwrite these scripts for just one individual (the enslaved one) and not the entire 'faction'?
Thanks.
So I'm using a slavery based mod, which is still in its infancy but has quite a lot of potential.
http://www.newvegasnexus.com/downloads/file.php?id=38194#fileanchor
Its a bit buggy and the mod creator seems to be unavailable. I am wondering, does anyone know how to get around enslaved NPC's not following from one map to the next? The weird thing is that if I 'wait' for one hour, the NPC then follows through.
Also, how would I get a generic NPC with very little script? Most NPC's I enslave, with a few exceptions, end up dissapearing or respawning as their former selves, ie wastelanders, mercenaries, prospectors, etc... and forget their 'enslaved script' and return to their normal ones, ie returning to their original place (prospectors den, etc) with their original items, etc.
Is there any way I can overwrite these scripts for just one individual (the enslaved one) and not the entire 'faction'?
Thanks.