Fallout 2 mod Oblivion Lost v1.03?

QuantumApprentice

Look, Ma! Two Heads!
I'm putting up a video on how to install Oblivion Lost and Fallout: Nevada (extended) using their installers, since they make use of the sub-folder method and the installers are a little wonky about setting that up.

I have a link to Nevada of course, but for some reason I'm only finding links to version 1.02 of Oblivion Lost, while I have on my hard drive a copy of version 1.03 installer (which works better).
The official link to the Olympus 2207 website no longer works:
https://olympus2207.com/load/fallou...sh_version_of_fallout2_oblivion_lost/4-1-0-21
and the wayback machine links to something else that is labeled 1.02.

Does anybody know if there's an official link to v1.03 out there somewhere anymore?
If not, should I upload the copy I have?
(also, I've fixed one of the scripts so you can get a proper ending, I'm not sure where I should upload it if anybody wants it)
 
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no need, check _Pyran_'s archive he's got 1.03 as well.
Actually His Fallout mod collection is the best I've seen so far.

oh yeah.. how about that Last Hope playthrough?
I mean You've seen the videos right?
 
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rainyd damn it i was preparing a "screenshot tutorial for dummies" on how to get there!

I just wasted 30 minutes of my life because of you :p

as for @QuantumApprentice

Yeah I wanted you to make use of those videos by taking notes of what you've watched and making an new playthrough of Last Hope, a proper one this time.. since the forum is back You can hit the thread of Last Hope in case you stumble upon any issues.

and Yeah "Ardent's Mod Demo" could get some coverage too.. poor dude was making his own interesting mod just b4 Mutants Rising team swallowed him up. this mod is especially interesting as it's truely non linear.. you get totally different game experience depending on what you do. skill dependant as well
 
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rainyd damn it i was preparing a "screenshot tutorial for dummies" on how to get there!

I just wasted 30 minutes of my life because of you :p

as for @QuantumApprentice

Yeah I wanted you to make use of those videos by taking notes of what you've watched and making an new playthrough of Last Hope, a proper one this time.. since the forum is back You can hit the thread of Last Hope in case you stumble upon any issues.

and Yeah "Ardent's Mod Demo" could get some coverage too.. poor dude was making his own interesting mod just b4 Mutants Rising team swallowed him up. this mod is especially interesting as it's truely non linear.. you get totally different game experience depending on what you do. skill dependant as well
Oh yeah, I'm waiting for the next version of Last Hope before I play again, but I've got some notes already, so thank you!
Until then, I'll try and dedicate some time to Ardent's mod demo some time soon.

For everyone else, I made a minor modification to the ending script so people can get the proper ending to the Oblivion Lost mod.
Here's the code:
Code:
procedure start;
procedure spatial_p_proc;


procedure start begin
end

procedure spatial_p_proc begin
   if (source_obj == dude_obj) then begin
      if ((global_var(727) == 10) and ((global_var(736) == 3) or (global_var(736) == 4))) then begin
         load_map("avtory", 1);
      end
   end
end
and the zip file is attached to this post.
Just unzip the arendspt.int file into "Fallout 2/data/SCRIPTS/"
and it should automatically replace the original script with what I think is an appropriate bug fix.

If Rainman or any other devs who worked on this can tell me if global_var(736) is the right or wrong global variable to use to check for end game quest conditions, please let me know. This worked for my end game, it may not work for yours as I had no source code to rely on when trying to make this patch.
 

Attachments

Oh yeah, I'm waiting for the next version of Last Hope before I play again, but I've got some notes already, so thank you!
Until then, I'll try and dedicate some time to Ardent's mod demo some time soon.

For everyone else, I made a minor modification to the ending script so people can get the proper ending to the Oblivion Lost mod.
Here's the code:
Code:
procedure start;
procedure spatial_p_proc;


procedure start begin
end

procedure spatial_p_proc begin
   if (source_obj == dude_obj) then begin
      if ((global_var(727) == 10) and ((global_var(736) == 3) or (global_var(736) == 4))) then begin
         load_map("avtory", 1);
      end
   end
end
and the zip file is attached to this post.
Just unzip the arendspt.int file into "Fallout 2/data/SCRIPTS/"
and it should automatically replace the original script with what I think is an appropriate bug fix.

If Rainman or any other devs who worked on this can tell me if global_var(736) is the right or wrong global variable to use to check for end game quest conditions, please let me know. This worked for my end game, it may not work for yours as I had no source code to rely on when trying to make this patch.

I'm looking forward on your take on Ardent's mod.. it's small but it requires at least 3 playthroughs if you want to experience everything. survive with the good guys, survive with bad guys, or join the evil faction. it honestly suprised me that my homie did this, as most of the guys in my land have a zeal made of straw ignition, and achive far less than he did, unfortuneatly Ardent put his mod on hold, and devoted himself into Mutant's Rising, back around 2009. He hasn't worked on this mod since. any changes to this mod are only adding sfall by Russian comunity..
Shame this mod has next to no coverage, only one french newspaper did an interview with Ardent, and it's been quiet ever since. and there's like one guy covering a lets play but it's all in French.

one major thing though, if you want to avoid crashes, update the sfall to 5.0.3.0 as this is the Mr.Stalin's release focused on stability. ddraw.ini requires a heavy lookover as well to avoid problems.
 
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Hey there, you guys good?

I ran into a problem when downloading this collection. Mediafire wants me to pay for the ability to download it all at once. I wouldn't mind having to download each folder individually, but it doesn't allow even that. Downloading each individual file from each individual folder and them later reassembling everything together again just seem so damn stupid. What advantage do they think I'm getting by simply not wasting my time in such a pointless exercise that they would go so far as to block programs like JTdownload from bypassing this bullshit? Spent way too long trying alternatives and got nothing to show for it. So, can anyone that has gone through this waste of time share the files in a platform that is a little bit less bitchy so I can download the database? Thanks in advance.
 
something seemes wrong with that link try the one from _Pyran_'s signature ( it's visible under any of his posts after logon)
 
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