Oblivion mechanics?

banshee911

First time out of the vault
Has there been any word yet on whether repeated use of a skill will give experience?

I know it did in fallout 1&2, but in my mind that was the most broken part of Oblivion.

I crouched in a corner behind a guard and turned on autowalk then went to work. When I got back I had maximum level sneak. Before bed, I put a weight on the cast key and selected a spell then just cast all night. In the morning, maximum level magic. Within 25 minutes of me actually sitting at the computer I had reached the max level and could easily steal anything I wanted from town and go start a fight with the mages guild where I could absolutely decimate them.

The other thing I'm wondering about is if bullets will have actual travel time or it will be hit/no hit?

In fallout you could miss and hit someone between you and your target but they couldn't just hide and be invincible. In oblivion, climb up a stack of boxes then get behind one and you might as well be driving a tank because enemies will just hit the boxes with arrows or run around aimlessly with swords near your feet.
 
I believe that using your skills will give you experience, and not just increase those skills, like in Oblivion. For example, you will get X amount of Exp. when you unlock a door, your lockpick skill does not raise 1 point though. However, your complaints about the Oblivion system being too easy to cheat is kind of funny, because you obviously chose to put weights on your keys etc. If you were actually playing the game, it wouldn't be as imbalanced.

Don't really understand your second question. In Oblivion, arrows did have travel time. Your text under the question seem to be more about AI than travel time. If bullets do have travel time in F3 like in STALKER, it could be awesome. The most powerful sniper rifle in the game shot bullets that you could visually see the parabola that the bullet takes in midair, its really cool.
 
Well the thing is I could have sat there and done that on my own without the weight too it would just be more boring

The travel time thing means you can use the environment as a barrier when you shouldn't be able to, not just some cover but use glitches. A typical example might be when there is an irregularly shaped object between the enemys gun and you but his view is not obstructed, so he's shooting the top of a hill or the edge of a box or an unfortunately placed solid twig

Yeah I do glitch in a lot of games... I tend to use the game mechanics to their fullest, even when I'm not supposed to. You'd be stupid not to use it if it's there. Sometimes it makes games too easy. In multiplayer games it pisses people off which is quite funny ie TF2 "THAT SPY IS HACKING HES BACKSTABBED ME IN THE FACE LIKE 8 TIMES"
 
banshee911 said:
Well the thing is I could have sat there and done that on my own without the weight too it would just be more boring

Yeah, right. But what does it change? Still it was your choice to do that like it always is player's choice whether to use things like cheats, godmodes or trainers to tweak stats in any other game or simply leave it alone.
One can go through Oblivion or Morrowind without for example leaving one's PC running towards the wall for hours just to raise Athletics. One can raise this skill simply by running through gameworld. Less boring [OK, let's pretend for the moment that Oblivion's world isn't boring and generic :wink: - that's not the case here] than running towards wall [it really doesn't matter if player sits there and push button him/herself or simply leaves computer with game, block button and go somewhere else].

[Let's look for a moment at another thing: You can also open Oblivion's [or for that matter Morrowind's] Construction Set, create some uber-weapon and any other uber-something and put it in gameworld just in front of your PC, then take it and use it. Will in not be a cheat or exploitation of game's feature? One can consider CS as a game's weakness since it gave player a tool a very powerfull and quite easy to use tool, which can be used also to cheat. Funny that most players consider CS a blessing not a curse.]

The point is that it is completely player's choice what he/she will do with cheats, codes, trainers, some aspects of game mechanics or tools he/she is given. They do not make game shitty or broken. They just are present and more or less available.
[Glitches are different thing because they're obvious flaws in a game. But using them deliberately is also matter of choice.]

Oblivion's way of developing skills can be considered by some a completely broken idea, but not because player can turn on autowalk, go to sleep, and your stat will rise. That's strange argumentation. At least to me.

banshee911 said:
Yeah I do glitch in a lot of games... I tend to use the game mechanics to their fullest, even when I'm not supposed to. You'd be stupid not to use it if it's there.
Not really. Not everyone use game mechanics the way you described, at least not during first play. Not everyone even look for such weaknesess or even if knows about them not necessarily feels the urge or temptation to use them. Really.
Do you call such people stupid because they chose not to exploit all those opportunities? That would be IMHO a bit arogant and rude.

banshee911 said:
Sometimes it makes games too easy.
So you say that:

"You'd be stupid not to use it if it's there."

OK. But then you say:

"Sometimes it makes games too easy."

So... if one uses such opportunities one can make game too easy. But... if one doesn't use them [and play a bit more difficult game that way] one can be considered stupid since they're there to be used. WTF? I do not get your point.

banshee911 said:
In multiplayer games it pisses people off which is quite funny ie TF2 "THAT SPY IS HACKING HES BACKSTABBED ME IN THE FACE LIKE 8 TIMES"
I am not very familiar with playing online as I prefer singleplayer games and do not play multi at all but isn't such behaviour in online games considered cheating and frowned upon by players who simply wish to enjoy playing game, but not finding glitches/weaknesses and taking advantage of them?
 
Glitching is pointless. Modifying your stats with the console has the exact same result and isn't more immersion breaking or abusive. And you don't have to wait 6 hours.

Seelix said:
I am not very familiar with playing online as I prefer singleplayer games and do not play multi at all but isn't such behaviour in online games considered cheating and frowned upon by players who simply wish to enjoy playing game, but not finding glitches/weaknesses and taking advantage of them?

Pretty much.

banshee said:
You'd be stupid not to use it if it's there
Not quite, some players do not want to abuse flaws in the game mechanics for the sole purpose of gaining an unfair advantage.
 
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