Arena Gier has posted an interview with intoxicate, project boss for Bourgeoisie. The whole interview kind of focuses on the first game concepts and history, but there are also more interesting fragments:<blockquote>Micronus: Oi’burżuj – what the hell is it?
Kolos: Oi'burżuj is the Role Play system our game was supposed to base on. It was created by Harry Lepper and he was doing a great job. The system allowed much interaction with the environment, heh, almost as much as in reality. You could have looked inside buildings through windows and crevices, not to mention throwing objects inside. Remember dealing with a gang of banditos. Could've just sneaked near their cabin and thrown in a grenade inside. Wonderful view, guts flying everywhere. Oh, sorry, I kind of drifted away there, ekhem. Getting back to the system, it was designed to simulate reality as closely as possbile, and allow the player to create and then develop the character to their designs. The so-called competences are very helpful with the latter, allowing the character many things, like developing a skill or learning a new one faster. This system also considered other variables like the character's nationality, religious belief, faction allegiance and more. </blockquote>
So, is this a character stat system or an environment interaction system? Argh, my head! But, well, 25 skills sound nice, let's hope they'll be assorted and well-balanced.
Link: Interview @ Arena Gier.
Kolos: Oi'burżuj is the Role Play system our game was supposed to base on. It was created by Harry Lepper and he was doing a great job. The system allowed much interaction with the environment, heh, almost as much as in reality. You could have looked inside buildings through windows and crevices, not to mention throwing objects inside. Remember dealing with a gang of banditos. Could've just sneaked near their cabin and thrown in a grenade inside. Wonderful view, guts flying everywhere. Oh, sorry, I kind of drifted away there, ekhem. Getting back to the system, it was designed to simulate reality as closely as possbile, and allow the player to create and then develop the character to their designs. The so-called competences are very helpful with the latter, allowing the character many things, like developing a skill or learning a new one faster. This system also considered other variables like the character's nationality, religious belief, faction allegiance and more. </blockquote>
So, is this a character stat system or an environment interaction system? Argh, my head! But, well, 25 skills sound nice, let's hope they'll be assorted and well-balanced.
Link: Interview @ Arena Gier.