Old story new ideas

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Kilroy

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It starts about sixty years after the second game. In the city founded by the hero from the second game all is peachy. A little too peachy. No one knows anything about the outside world except from the leaders of the city. They are keeping the city isolated from any contact with the outside world. High walls surround the entire city, and only a few brainwashed guards know about the “Outside”. Lately strange things have been seen in the sky(vertibird). The hero is a young man or woman that one day meets a man from “the Outside” and finds out that the City Leaders are lying about everything! Outside the city people are fighting a war and the city is in the middle.
To save their own asses the Leaders have agreed to sell the town and its inhabitants to one of the nations. The hero must now get out of the city and save the town. When he have saved the city he must now make peace between the two fighting nations, either by eliminate one of the leading generals or both (for maximum happiness in the city) or make the two nations sign a peace-treaty. Someone had an idea about your character seeing "borders" on your map and you beeing a spy for a nation. With this idea you can.
Ideas for special encounters:
A very old man and woman arguing in the desert (Vic the trader and his daughter Valerie from Fallout 2). If you use the Steal skill on Val you can steal a wrench with the markings “To my Valerie on her sixth birthday”.
A big dead duck in a sailors suit next to three small ones (better talk to the Walt Disney company first). Can be searched for a small Mickey Mouse statue.
A crashed spacecraft shaped like a white shoe. Next to it an alien body with two heads and three arms with a Kill-o-Zap-gun on it. I think that if Douglas Adams approved the use the Crashed Whale he will approve the use of this.


"Call me a vagabond, and I'll smile. Call me a thief, and I'll laugh. Call me a liar, and I feed you your liver."
 
yeah, we could have The Nation of Nathan Hull and the game could be called Fallout 3: The Postman. hehe.

ummm, i don't know... i think your character from FO3 would still be alive and wouldnt let the leaders do something like that... not to mention the fact that he was the leader of the new city. remember though, we don't want to see massive armies either... nothing over a few hundred men... if that at all. also, i don't want to see much, if any, of the Enclave again.

"If i cut you in half, then rebuilt the missing halves and created 2 new, fully functional human beings (with the exact same memories), which one of the two would contain your soul?"


http://theorder.vault13.net/personal/europa.jpg
 
agree with Europa.
Indeed, your character from FO2 knows open-minded to othercities and all that from his walkthrough. So, high walls and all that couldnt be a logocal sequel of "the son of the son of the vault dweller"'s brand new town...
But making the story around the new town is a good idea.
 
Boring...

Or.. Let's jump 1000 years ahead and make a game of Judge Dredd, there was this telepathic kiddo, who tried to control earth, or something like that!!

Fallout: Post-Nuclear-Retro-Roleplaying Game... PNRRGP, has anybody tried to pronounce that outward? Aw suck this, i'm going to play MtG, suck you guys...

And welcomes from "I'm tired" dude.
 
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