I have a dream of this thread being the place where everyone can look into their hearts, and make ONE post containing a reasonable opinion of what they think is absolutely necessary for fallout 3, and give some concessions where they think they are tolerable.
Okay, ill go first:
- I don´t have any problems with a free floating camera, as long as its not forced first person or locked chase, i think its acceptable - If they want to make an OPTIONAL 1st person cam for exploration to please THEIR fan base, i dont see any problems, as long as its kept in position as Secondary, and vision moves out to third person in combat.
- Turn based, non-First person combat is a must. Not much need for an hexgrid, i think any system can easily be adapted to measure actual distances instead of hexes travelled. (for a good example in this area id tell you to take a look at Silent storm, lovely combat in that game, very similar to fallout, but a little deeper and no hexgrid)
-PLEASE dont pull a fo:bos, try to remain as true to the original artistic vision as possible.
-Given the above, i dont see ANY reason not to use the special system.
-Also, the way dialog was structured in fallout was much better than bethesdas previous approach, and should be used, unless a better option is figured out.
Please people, lets try to keep to form and avoid much discussion and flaming here, thanks. And any suggestion for a new subject line would be appreciated.
Okay, ill go first:
- I don´t have any problems with a free floating camera, as long as its not forced first person or locked chase, i think its acceptable - If they want to make an OPTIONAL 1st person cam for exploration to please THEIR fan base, i dont see any problems, as long as its kept in position as Secondary, and vision moves out to third person in combat.
- Turn based, non-First person combat is a must. Not much need for an hexgrid, i think any system can easily be adapted to measure actual distances instead of hexes travelled. (for a good example in this area id tell you to take a look at Silent storm, lovely combat in that game, very similar to fallout, but a little deeper and no hexgrid)
-PLEASE dont pull a fo:bos, try to remain as true to the original artistic vision as possible.
-Given the above, i dont see ANY reason not to use the special system.
-Also, the way dialog was structured in fallout was much better than bethesdas previous approach, and should be used, unless a better option is figured out.
Please people, lets try to keep to form and avoid much discussion and flaming here, thanks. And any suggestion for a new subject line would be appreciated.