I saw an answer at this forum:
//begin
name,aa,b
aa - [here was some text about target image *na.frm]
b - if 1 then critter can use run animation when attacking.
//end
B is OK.
but A - not. The target image is in each critter FRMset as NAMEna.frm. This 2 digits selects the targeting window descriptions (head, leg, etc.). Look at combat.msg (or combat_"some_text".msg, don't remeber.) Strings are numbered (if I remeber) 1000 + aa*10 + [0-9]. It's easy to find.
It was really funny, when in some critter pack a robot has gecko descriptions.
PS. Did someone have a decompiled scripts from v.1.05 unofficial? When I tried do decompile dcVic using Noid's decompiler, there was some assembler stuff in one of the functions, and I can't recompile it.
PS2. In Fallout Bible you can read, that ZAX comes from VAX.
I have VAX 3100/98. Look: I recommend reading about models 8800, 8978 and 10000.
Some of larger servers uses 380V...
WRKQ.
//begin
name,aa,b
aa - [here was some text about target image *na.frm]
b - if 1 then critter can use run animation when attacking.
//end
B is OK.
but A - not. The target image is in each critter FRMset as NAMEna.frm. This 2 digits selects the targeting window descriptions (head, leg, etc.). Look at combat.msg (or combat_"some_text".msg, don't remeber.) Strings are numbered (if I remeber) 1000 + aa*10 + [0-9]. It's easy to find.
It was really funny, when in some critter pack a robot has gecko descriptions.
PS. Did someone have a decompiled scripts from v.1.05 unofficial? When I tried do decompile dcVic using Noid's decompiler, there was some assembler stuff in one of the functions, and I can't recompile it.
PS2. In Fallout Bible you can read, that ZAX comes from VAX.
I have VAX 3100/98. Look: I recommend reading about models 8800, 8978 and 10000.
Some of larger servers uses 380V...
WRKQ.