Over-Reaction? Justification?

Lepidus

First time out of the vault
Recently, I read in the popular magazine "Game Informer" a letter by a Fallout fan who takes an optimistic viewpoint on Fallout 3. Needless to say, the person who wrote a response was supportive of that person, and proceeded to call people who took a more pessimistic view point stupid (that exact adjective), which frustrated me at first. I thought about the matter and came to the conclusion that (at least for myself) I am merely frustrated with the misuse and abuse of the Fallout cannon. I tend to imagine that the people who hate Fallout 1 fans for disliking Fallout 3, tend to think also that the Fallout 1 fans will be unhappy with anything other than an Isometric Third Person Turn Based game. Correct my if I am wrong, but I believe that much of the current discourse between fanbases is caused by a lack of understanding.

I am sorry if this has been discussed or causes trouble. It is never my intent to cause trouble on forums.
 
Lepidus said:
It is never my intent to cause trouble on forums.

That's what a troll would say!!

Basically it's been discussed a million times, just look around the forum.
 
Well, it's probably that they don't think our arguments are valid or that they don't even listen to them since Bethesda has been a GOTY maker since Morrwind, hence any criticism towards any of their game is heresy. However, you shouldn't care that much about what other people think of your opinion about Fallout 3 since I don't think you care much about theirs, do you ? If they think Fallout 3 is the bestest game ever, then that's fine for them. I don't think they would appreciate a first person, turn-based Diablo 3 but it's probably too much of an imagination effort for them to make.

What matters is your own opinion about Fallout 3. You're not even obliged to agree with the so-called NMA consensus ( I bet that half of us, including me, is still looking forward to this game for a reason or another ) about FO3. Just make your own opinion but preferably base it on facts rather than on hype.
 
I tend to imagine that the people who hate Fallout 1 fans for disliking Fallout 3, tend to think also that the Fallout 1 fans will be unhappy with anything other than an Isometric Third Person Turn Based game.

You can blame that on the extremists for both sides. The most vocal anti-Fallout 3 fanboys always point out that the game can't be "fallout" without being turn based and isometric and the most vocal pro-Fallout 3 fanboys ride on Bethesda's coattails. In a perfect world, gamers wouldn't have a care in the world other than good games but franchises create fans and "fan" is a shortened form of fanatic.
 
MrBumble said:
What matters is your own opinion about Fallout 3. You're not even obliged to agree with the so-called NMA consensus ( I bet that half of us, including me, is still looking forward to this game for a reason or another ) about FO3. Just make your own opinion but preferably base it on facts rather than on hype.

Personally, I'm not really looking forward to it, but I am willing to give it a fair shake on a rental or something. It still feels like a bit of an insult that they're calling it FO3, but we can partially blame good ol' Herve for that.

Cow said:
You can blame that on the extremists for both sides. The most vocal anti-Fallout 3 fanboys always point out that the game can't be "fallout" without being turn based and isometric and the most vocal pro-Fallout 3 fanboys ride on Bethesda's coattails. In a perfect world, gamers wouldn't have a care in the world other than good games but franchises create fans and "fan" is a shortened form of fanatic.

Well, there's extremism and then there's "it's been documented, this is why the game was originally made like that."

Fallout 1/2 were made in a time when twitch-fests were king of the mountain, and created as a counter-point to FPS' and as a way to get back to cRPGs' PnP roots.

Sure, FO3 may be fun. It may be pretty good, I don't know. But it ain't Fallout. Why? No TB/3/4 view (doesn't need to be ISO- 'limitations of the time' and all that), the factions are all weird, it's pointless to try and ret-con the Supermutants across the continent, Jet is there ('nother pointless ret-con), Brotherhood is there.... and let's not even start on how stupid the backstory there is.... and the Enclave is there (weird thing is, that actually makes sense.) The ghouls look wrong and can RUN now, there may be crab/lobster people, the Fat Man is in (even if it's just a BFG), EXPLODING CARS!!! (had to do it in all caps).... the list goes on.

Plus, there's this crazy idea of consistency between titles. Like maybe FO3 shouldn't have dropped everything, gone across the coast, changed the look of the supermutants, ghouls, brotherhood, enclave, etc, dropped in nuclear explosions (when the first two make it clear- radiation was a VERY BAD THING), and inexplicably had pre-war WOOD structures still standing. In Washington. Which, if left to its own, probably would be a swamp. Unless nuclear war miraculously changes everything into desert.

Anyway, it's simply too jarring to consider it a 'good' Fallout game. It's inconsistent. That's my point.
 
So because of some inconsistencies, change of locale. Your going to let it ruin a good gaming experience.

I rather like Fallout 3, a modernized look at the Fallout property.

I'll take this over Fallout 1+2 especially if it doesn't; have anywhere near as many bugs, instabilities as the oldies have.

Don't get me wrong, I totally dig 1 & 2. But frankly put, I see alot of bitching and moaning and a lot less appreciation for the fact someone's attempting to remake another fallout, especially considering its killed atleast two studios who attempted to make it.

Sweet bloody hell.
 
SainnQ said:
So because of some inconsistencies, change of locale. Your going to let it ruin a good gaming experience.

"Some" is an understatement.

The names are the same, that's it.

And how do you know it'll be good? I'm going to keep an open mind as to whether it'll be a good game, by itself, but I'll repeat: it's not Fallout.

I rather like Fallout 3, a modernized look at the Fallout property.

Heh. You do realize that FPP came *before* ISO, right? That RT RPGs have been around since the early '80s, and ISO came later?

It's not an update, it's a total aesthetic and design change. And I have a good chuckle every time someone comes out with the "updating" theory. Hell, at this point it's an Internet meme... just like 'Big Bad NMA'.

I'll take this over Fallout 1+2 especially if it doesn't; have anywhere near as many bugs, instabilities as the oldies have.

Bugs are irrelevant. All games ship with bugs, some with more than others... and FO 2 had some BIG ones. Like the one that made it impossible to leave the Sub in SF, and hence, finish the game, in 1.0.

Still no excuse for messing up the setting.

Though if we're using the bug excuse.... Oblivion, which was the last game put out by the same dev team as are making Fallout 3 was buggy as crap. AND was so horrifically unbalanced it's needed the unspoken work of the modders to make it a decent-quality game.

So at this point, even using an irrelevant argument, I'd STILL be worried about the quality of FO3.

Don't get me wrong, I totally dig 1 & 2. But frankly put, I see alot of bitching and moaning and a lot less appreciation for the fact someone's attempting to remake another fallout, especially considering its killed atleast two studios who attempted to make it.

There'd be more appreciation going around if the game seemed like it was going to even remotely be like Fallout.... besides the name and factions. It's been moved from the PnP RPG roots (which is what the ISO and TB things were about, really) to being a graphical LARP.

In and of itself, that's not bad, if you like LARPing. I personally don't, but that's not relevant here. Point- FO was supposed to be (and was) the spiritual successor to Wasteland. It had TB and ISO back in a time when that was considered SOOOOO out of date. It was a time of FP twitch-fests, thin on story and really high on action.

Fallout came out, and was specifically designed to go against the grain. It wasn't perfect (no game is) but it's STILL listed, ten years on, as one of the top ten cRPGs of all time. Few games get that honor, even a few years after release. FO has thus joined the ranks of such luminaries as X-COM and the pre-EA Ultimas.

Now, what does Beth do? Do they pay attention to the purpose behind the design decisions, perhaps add different camera angles, move the story forward in a way that makes sense, add their own factions?

Nope. None of that. What we've got is a game where the setting's supposed to be 200 years post-War- there are still standing wooden structures (which, unless they're all redwood and made of magic, would have collapsed just by exposure at least a hundred years before), the perspective is switched to FP because it's more "immersive", the setting has suddenly shifted all the way across the continent AND the exact same groups are magically transported there as well, barring the facts that moving any of them- save the Enclave and ghouls- doesn't make a lick of sense, really.....

There's more, but anyway, Beth's dropped the PnP roots of Fallout. Which is what really matter. The setting? General post-nuclear. The mechanics? GURPS-lite, because they couldn't keep the license. The feel? Really well-trod retro-'50s optimism.

It was all done very well, but it was the PnP roots that made the game. Without those, it's just another PA kill-fest. Even if it's done in ISO.

So, no, we're not just going to go "cool, another company made a game with Fallout on it!" Many here still remember the FOBOS travesty, and rather than wait for a different crummy game with Fallout in the title, want a true sequel. And not just a game that has the number 3 pasted on the end and calls itself a sequel.

It's a sequel to Oblivion, my friend. Not Fallout.

Also- Interplay killed Black Isle because they had the brilliant idea that PC gaming was dead and that the only way they'd be able to stay afloat was to make console-only games. Whoops.

As to Interplay itself... well, it swallowed itself, head-first, mostly thanks to Herve Caen. Who also sold the Fallout license to Bethsoft almost three years ago. But hey... they still have the rights to a potential Fallout MMO... that's good news. :roll:


So please- stop this "You people should be happy there's something with the Fallout name on it out there." We would've been just fine if Fallout had been remembered as a defunct franchise that made two great RPGs, one okay tactical squad-based game, and one horrific console-only shoot-em-up.

Bethsoft didn't need to come in and "update" *Pfft* the game. Especially not with their ironically years-old-and-showing-its-age graphics engine and horrible, horrible AI.
 
Per said:
Lepidus said:
It is never my intent to cause trouble on forums.

That's what a troll would say!!

Basically it's been discussed a million times, just look around the forum.

Would you like me to delete the post, then?

Anyhow, I wanted to say that I agree completely with Moving Target, and no, I won't let my love for the originals and *actual* writing get in the way of a decent gaming experience. I am going to procure a copy of Fallout 3, and be entertained for, at most, five hours.
 
We don't delete posts here. We sometimes toss them in the Vats, but it doesn't seem to be necessary in this case.
 
"Some" is an understatement.

The names are the same, that's it.

And how do you know it'll be good? I'm going to keep an open mind as to whether it'll be a good game, by itself, but I'll repeat: it's not Fallout.

Maybe it's my old age speaking but it's very ironic to watch different generations of "fans" come and go because pretty much every argument against Fallout 3 was also levied at the original Fallout in regards to Wasteland. I remember the early days of the internet and Usenet groups abuzz with chatter that some new company was making a post-apocalyptic game and all people could talk about was how it "raped" the core mechanics of Autoduel (which everyone was wrongfully assuming once they heard a new "gurps licensed" game was coming out) and that it was a poor man's Wasteland (What? You can't issue individual orders to party members BLASPHEMY!). People even brought up the lack of meta-fiction (Wasteland came with a book that was used for ingame passwords and conversations) and how this ruined the atmosphere since the book was cleverly designed and contained false information for the clueless reader and a lot of ingame backstory. Everyone that hung onto Fargo's coattails was pretty up in arms and gave this game the cold shoulder...

...Then the game came out to a pretty quiet release and is now ranked as "one of the best games of all time" (which unfortunately in the industry actually means "Sold like garbage despite being really good).

So here we are again as a franchise "shifts hands" and the original fan base dislikes it. I can't predict whether time will fancy Fallout 3 (Morrowind is still quite popular although Oblivion was ultimately a let down that showed it's age quickly) but I can't help but laugh at how history so easily repeats itself. I won't be surprised if in another 10 years or so Fargo or some enterprising young Fallout loving developers release a "spiritual successor" to Wasteland/Fallout and the new Fallout 3 fanbase will ultimately hate it.
 
Cow said:
Maybe it's my old age speaking but it's very ironic to watch different generations of "fans" come and go because pretty much every argument against Fallout 3 was also levied at the original Fallout in regards to Wasteland.

And I find it funny that we're taking the tack of "change can be good" when the real problem isn't that it's changed so much as Fallout 3 has utterly (from what we've seen) ignored the core design purpose of Fallout: Pen and Paper simulation.

Where is it in Fallout 3? .... go ahead, I'll wait.

So here we are again as a franchise "shifts hands" and the original fan base dislikes it. I can't predict whether time will fancy Fallout 3 (Morrowind is still quite popular although Oblivion was ultimately a let down that showed it's age quickly) but I can't help but laugh at how history so easily repeats itself. I won't be surprised if in another 10 years or so Fargo or some enterprising young Fallout loving developers release a "spiritual successor" to Wasteland/Fallout and the new Fallout 3 fanbase will ultimately hate it.

I'll say this much: Cow, you do have very good points. However, the points are irrelevant here.

We're looking at a company that's expressly avoided the purpose of the first game in the series.

Never mind that Wasteland fans were pissed about various aspects of Fallout. Never mind that the perspective changed.

Pay more attention to the fact that the PnP emulation- besides having stats in the game- has disappeared from Fallout 3. Start from there. Then add in all the generic stupidity that we've seen from the PR department, and garnish with disrespect for fans of the original series (who, granted, are a numerical minority).... then you'll see where a lot of us stand on Bethseda's take on Fallout 3.
 
And I find it funny that we're taking the tack of "change can be good" when the real problem isn't that it's changed so much as Fallout 3 has utterly (from what we've seen) ignored the core design purpose of Fallout: Pen and Paper simulation.

Where is it in Fallout 3? .... go ahead, I'll wait.

What games, in the past 8 years, has even bothered to simulate a PnP game?

Go ahead, I'll wait.

There's little interest in PnP "simulation." If you want to play a PnP game then go buy a core book but computers game haven't and most likely never will reach anywhere close to what a PnP game allows a player and games that have either failed (Vampire the Masquerade Redemption) or focus on gameplay aspects (multiplayer combat in Neverwinter Nights) rather than actual role playing and freedom of choice.

Fact is, we're dealing with video games here which, by design, require a clear set of goals. Even the most open ended games have a set goal and while Fallout allowed you some freedom you can't deny that a new player wouldn't be able to complete the game with a social only or int 1 character without some major frustration. Baldur's Gate and Neverwinter used the DnD ruleset but I still felt like I was playing a video game. Even Arcanum, which I think is the penultimate PnP type computer game, had a clear beginning, middle, and end that you couldn't diverge from. Planescape Torment is one of the few RPGs that focus on talking over combat yet from a design point that game is more linear than any other Black Isle/Bioware game.

In this case, change is good and unavoidable if a company wants to survive. I play PnP games because I actually want to roleplay a character from my imagination but even the best PC games shoehorn you down a specific path and the only thing that interests me is either the setting or the story (the setting and characters for Fallout as the story itself was pretty boring). Aside from simulated dice rolling and illusion of choice there's nothing about video games of any genre that remind me of why I play Dungeons and Dragons and World of Darkness.

World of Warcraft has killed "PnP" style pc games IMO. I hate the game, but it took the role playing/exploration aspect of rpg's and MMO's and combined it with a big world with fun party based combat. This is what gamers want, a fun game, and sales have proven that it works. I totally understand why Bethesda won't revert back to their archaic Daggerfall design simply because a handful of hardcore fans want it that way and aside from the occasional Bioware game I can't imagine any company in the future doing the same.

EDIT: I'm rereading my post and laughing pretty hard. I'm like arguing against the very foundation that made Fallout FALLOUT. It's like telling a Star Wars fan that their hatred of Lucas' new material makes sense but Georgie is just trying to make a buck like everyone else.

Oh well.
 
Cow said:
[What games, in the past 8 years, has even bothered to simulate a PnP game?

Go ahead, I'll wait.

It's pretty obvious we're talking past each other here.

This isn't a good excuse for Beth's disregarding of Fallout's PnP roots.

There's little interest in PnP "simulation." If you want to play a PnP game then go buy a core book but computers game haven't and most likely never will reach anywhere close to what a PnP game allows a player and games that have either failed (Vampire the Masquerade Redemption) or focus on gameplay aspects (multiplayer combat in Neverwinter Nights) rather than actual role playing and freedom of choice.

First point: No shit. So what? It's happened before; there are indie designers now who are doing it, and yes, it is a niche market, but it's not out of the question.

Second point: that's a pretty harsh reply, "Go buy a core book." I'll be more specific: what Fallout games are supposed to be are computer-based simulations of pen and paper roleplaying games. They did a pretty good job of it, even if it was, by necessity, a very story-driven experience.

Fact is, we're dealing with video games here which, by design, require a clear set of goals. Even the most open ended games have a set goal and while Fallout allowed you some freedom you can't deny that a new player wouldn't be able to complete the game with a social only or int 1 character without some major frustration.

Ah, yah, true, but... not really to the point of the fact that Bethsoft's totally ignored Fallout's PnP roots and the purpose behind their being there in the first place.

But that's sort of like saying "Man, these roleplaying games are really restrictive... all those numbers and dice and stuff." There are restrictions in any system, and any system that tells you it's not restrictive is lying to you.

Baldur's Gate and Neverwinter used the DnD ruleset but I still felt like I was playing a video game.

Honestly- that's good. You're supposed to know that it's a character. That's one way of thinking about PnP emulation. Totally immersing yourself in your character is more a LARP thing, really.

Not to say that story-based immersion is out of the question, or negative in any way. Just that character-based immersion isn't the focus of this sort of PnP emulation.

Which, as a side note, is also missing the social aspect of gaming. That's pretty much impossible to work into a game too... but we don't complain about PnP emulating cRPGs if they don't have a multiplayer option, right?

Even Arcanum, which I think is the penultimate PnP type computer game, had a clear beginning, middle, and end that you couldn't diverge from. Planescape Torment is one of the few RPGs that focus on talking over combat yet from a design point that game is more linear than any other Black Isle/Bioware game.

Yeaaaah.... but.... side notes. Main point again: Fallout was made as a form of PnP emulation. It was very story-driven, and had quite a bit of railroading (more than usual for actual PnP) BUT, the design decisions- such as turn-based combat, isometric view point, and so on- were supposed to reflect PnP systems. Fallout 3, so far, doesn't really seem to reflect it that much.

Instead, the aesthetic choices- RT, FPP, and so on- seem more informed by LARP, or a general orientation toward action. In and of themselves, not a problem. But taken into consideration with the fact that this Fallout doesn't seem to be geared toward PnP emulation, and that it's CALLED Fallout 3.... that's the issue.

In this case, change is good and unavoidable if a company wants to survive.

No, no, no, no.

HOW many times do we have to hear this excuse? Sorry, this isn't a valid argument, and I can't even list the number of times new posters have come on here and tried to act like "well, they need to do exactly what everyone else is doing to stay commercially viable" is a good excuse.

It's not, and for a very recent example of a company that's bucking the trends, and probably will be rewarded with millions of international sales: Blizzard.

I play PnP games because I actually want to roleplay a character from my imagination but even the best PC games shoehorn you down a specific path and the only thing that interests me is either the setting or the story (the setting and characters for Fallout as the story itself was pretty boring).

That's pretty much what everyone does. Yes, PC games do railroad pretty bad... and those that don't end up making you feel like you're just playing as "generic character Y" instead of a character with a name. Morrowind is like that; so's Wizardry (though to be fair, in that one you're playing a party....) Yet, Fallout's appeal is that you do have certain choices. They're often not readily apparent from a quicker glance- or even an in-depth glance (I mean, I JUST learned that you can use TNT on the radscorpion caves, and I've been playing FO since 2000 or so), but they are there.

Despite the railroading.

Aside from simulated dice rolling and illusion of choice there's nothing about video games of any genre that remind me of why I play Dungeons and Dragons and World of Darkness.

And that's fine, that's your personal perspective. It doesn't have anything to do with my point, which is that the FO developers have gone on record saying what they were trying to do specifically with the game. And as far as limitations of cRPGs go, they did quite a good job.

Bethseda, on the other hand, hasn't really shown the sort of care they probably should have when it came to keeping the PnP roots of Fallout. Thin though they are, compared to true PnP games, they are there. Take them out, what do you have? Generic PA retro-'50s setting. As I've said earlier, it'd been done before. It wasn't new.

At this point, though, I'd like to point out that stats and simulated dice rolling doesn't even remotely a cRPG make. There have been countless stat-based shooters and adventure games.... hell DIABLO uses stats and rolls.... it doesn't really matter as a definition. It's just a matter of whether the mechanics are visible or not.

World of Warcraft has killed "PnP" style pc games IMO. I hate the game, but it took the role playing/exploration aspect of rpg's and MMO's and combined it with a big world with fun party based combat.

Ooo, no, WoW didn't kill it. It was pretty well dead, at least in MMOs, waaaay before Blizzard made the game.

Though for what it is- and PnP simulation it isn't- it's a very good game. You basically summed up what WoW is, so, good on ya.

This is what gamers want, a fun game, and sales have proven that it works. I totally understand why Bethesda won't revert back to their archaic Daggerfall design simply because a handful of hardcore fans want it that way and aside from the occasional Bioware game I can't imagine any company in the future doing the same.

Yes, gamers do want a fun game. BUT, shock of shocks, if a game's supposed to be a sequel, there's supposed to be some continuity. Of course, the game's going to change a lot if it switches hands, but how pissed would people be if the next Civ game turned out to be an action-heavy FPS? Or if Doom 4 was a turn-based puzzle game?

Pretty damn upset, I'd wager.

Also: very funny, calling TB/ISO "outdated." They came after RT and above AND first-person view. They're not outdated, just under-utlized. When done properly, they can allow the player to get more tactical.... and from a computing standpoint, it also allows for much smarter AI, since you're not splitting system resources between all the stuff that needs to be run all at once, but instead running them sequentially.

EDIT: I'm rereading my post and laughing pretty hard. I'm like arguing against the very foundation that made Fallout FALLOUT. It's like telling a Star Wars fan that their hatred of Lucas' new material makes sense but Georgie is just trying to make a buck like everyone else.

Yea, you are. I don't begrudge you for it, though. You're a hell of an arguer, and it's good to see rational people with other viewpoints.

Though honestly, the thing with Lucas and Star Wars is a bit flawed, because Lucas IS Star Wars. It's his baby... he can fuck it up however he wants. Though the same can be said of Bethseda.... and it will be the case, in terms of canon, when Fallout 3 comes out.

Which means that the Fatman is in. *Sigh*

Still, though.... Bethseda has absolutely 0 original Fallout developers... hell, Fallout coders, playtesters, advisors, anything... working on the game.

Their only real claim to the game is that they bought the license. From the Herve-run Interplay, I might add... the same geniuses that brought us Brotherhood of Steel and caused their own destruction by turning their back on the non-console crowd.
 
Cow said:
"Some" is an understatement.

The names are the same, that's it.

And how do you know it'll be good? I'm going to keep an open mind as to whether it'll be a good game, by itself, but I'll repeat: it's not Fallout.

Maybe it's my old age speaking but it's very ironic to watch different generations of "fans" come and go because pretty much every argument against Fallout 3 was also levied at the original Fallout in regards to Wasteland. I remember the early days of the internet and Usenet groups abuzz with chatter that some new company was making a post-apocalyptic game and all people could talk about was how it "raped" the core mechanics of Autoduel (which everyone was wrongfully assuming once they heard a new "gurps licensed" game was coming out) and that it was a poor man's Wasteland (What? You can't issue individual orders to party members BLASPHEMY!). People even brought up the lack of meta-fiction (Wasteland came with a book that was used for ingame passwords and conversations) and how this ruined the atmosphere since the book was cleverly designed and contained false information for the clueless reader and a lot of ingame backstory. Everyone that hung onto Fargo's coattails was pretty up in arms and gave this game the cold shoulder...

...Then the game came out to a pretty quiet release and is now ranked as "one of the best games of all time" (which unfortunately in the industry actually means "Sold like garbage despite being really good).

So here we are again as a franchise "shifts hands" and the original fan base dislikes it. I can't predict whether time will fancy Fallout 3 (Morrowind is still quite popular although Oblivion was ultimately a let down that showed it's age quickly) but I can't help but laugh at how history so easily repeats itself. I won't be surprised if in another 10 years or so Fargo or some enterprising young Fallout loving developers release a "spiritual successor" to Wasteland/Fallout and the new Fallout 3 fanbase will ultimately hate it.

Welcome to the world my friend. You make a lot of excellent points, although I doubt you'll really change anyone's feeling about the game.

I would like to point out that while people may not have felt Fallout 1 was a faithful predecessor, it was still a good game. We know that Fallout 3 isn't faithful to it's predecessor, but time will tell whether or not it's a good game.
 
It's pretty obvious we're talking past each other here.

Yeah, I think I forgot what we were arguing about so I'm just going to drop it.

Still, though.... Bethseda has absolutely 0 original Fallout developers... hell, Fallout coders, playtesters, advisors, anything... working on the game.

Well, isn't that guy who composed the music from Fallout Tactics doing the soundtrack for Fallout 3?

That's... one person?

And Bethesda is apparently doing some sort of "last minute" show/panel at this weeks PAX. I'll be attending and get to see the game firsthand. If it's just some sort of lame E3 demo show or a first person frag fest with no character building/questing/dialog I will be the first to boo.
 
Cow said:

Strawman.

Fallout never claimed to be a continuation of Wasteland and Autodual doesn't have anything to do with either.

Fallout 3 on the other hand not only bears the same name, but claims to be a direct sequel (rather than spiritual successor) to Fallout 1+2.

There wouldn't have been anything wrong with (some of) the developers of Fallout making a spiritual successor that's nothing like Fallout (maybe even more like Fallout 3). There wouldn't have been anything wrong with Bethesda making a similar PA-themed game and NOT calling it Fallout.

There is EVERYTHING wrong with a different company and a different dev team making a sequel in-name-only for an existing franchise only because they had the money to buy the license from the original developer when it nearly went belly-up (and thus had no other choice than to sell off its franchises to the highest bidders).
 
Cow said:
Maybe it's my old age speaking but it's very ironic to watch different generations of "fans" come and go because pretty much every argument against Fallout 3 was also levied at the original Fallout in regards to Wasteland. I remember the early days of the internet and Usenet groups abuzz with chatter that some new company was making a post-apocalyptic game and all people could talk about was how it "raped" the core mechanics of Autoduel (which everyone was wrongfully assuming once they heard a new "gurps licensed" game was coming out) and that it was a poor man's Wasteland (What? You can't issue individual orders to party members BLASPHEMY!). People even brought up the lack of meta-fiction (Wasteland came with a book that was used for ingame passwords and conversations) and how this ruined the atmosphere since the book was cleverly designed and contained false information for the clueless reader and a lot of ingame backstory. Everyone that hung onto Fargo's coattails was pretty up in arms and gave this game the cold shoulder...

...Then the game came out to a pretty quiet release and is now ranked as "one of the best games of all time" (which unfortunately in the industry actually means "Sold like garbage despite being really good).

So here we are again as a franchise "shifts hands" and the original fan base dislikes it. I can't predict whether time will fancy Fallout 3 (Morrowind is still quite popular although Oblivion was ultimately a let down that showed it's age quickly) but I can't help but laugh at how history so easily repeats itself. I won't be surprised if in another 10 years or so Fargo or some enterprising young Fallout loving developers release a "spiritual successor" to Wasteland/Fallout and the new Fallout 3 fanbase will ultimately hate it.

In my opinion, there is a difference. Sure, you aren't wrong with what you say, but Fallout was never named as Wasteland 2 or the next Wasteland episode, and so on. It still was a new game with new story and new name, that hasn't that much to do with Wasteland.
 
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