Party Recom`s

Mr.Mojo-Rising

First time out of the vault
Greetings,

Just finished up Vault City/Gecko and I arrived in Broken hills. Anyhow, I'm playing a male version of the charismatic stock character and I currectly have in my party:


Sulik: Leather Armor, Sharp Spear

Cassidy: Leather Armor, H&K Caws

Vic: trailing far behind no weapons or armor, repairs stuff

Lenny: the same, 'doctors' stuff ;>

Any reccomendations on how to equip/setup these fine gentlemen better? :> I've been thinking about dumping Lenny as having so many people in the group at times seems to be abit unmanagable. Any advice would be great!


-Mr.Mojo
 
Re: Party Re

Mr.Mojo-Rising said:
Greetings,

Just finished up Vault City/Gecko and I arrived in Broken hills. Anyhow, I'm playing a male version of the charismatic stock character and I currectly have in my party:


Sulik: Leather Armor, Sharp Spear

Cassidy: Leather Armor, H&K Caws

Vic: trailing far behind no weapons or armor, repairs stuff

Lenny: the same, 'doctors' stuff ;>

Any reccomendations on how to equip/setup these fine gentlemen better? :> I've been thinking about dumping Lenny as having so many people in the group at times seems to be abit unmanagable. Any advice would be great!


-Mr.Mojo

I'd highly recommend ditching the Leather Armor and finding some Metal Armor for your party. Give Sulik the best armor first since he'll be the one absorbing much of the damage. Also, try finding Sulik a Super Sledgehammer or at least a hammer since I believe hammers have a better chance of knocking enemies off their feet and throwing them back a few hexes (personal experience at least). Secondly, I'd also highly recommend arming Vic with a rifle. You'd be surprised, but the old man can handle a firearm decently. Give him at least a Hunting Rifle. For Cassidy, I'd be careful about giving him burst weapons. For now, just set him onto the Custom settings "I'm on my own" or far away distance so he won't accidently burst fire you or your party. For Lenny, I'd recommend you get rid of him sooner or later. He's good for where you are at but he'll eventually become obsolete after a while.

If you're having troubles getting equipment, I'd recommend you start traveling around Vault City to find some random encounters. That area normally has numerous highwaymen or bandits you can loot.
 
Hello mr.Mojo.

The following is said considering that you've only been Klamath, the Den, Modoc, Vault City, Gecko and Broken hills so far, and taken the straight, logical routes between them.

Vic is actually not a worthless fighter at all, in my experience. At the stage of the game where you are, it often works very well to arm both Vic and Cassidy with a .44 magnum, which can be bought in the Den or Vault City, for instance. They can both shoot twice per turn with it. What to arm Sulik with is not as simple an issue. There is some stuff that can be found in random encounters when traveling to Broken Hills from the Vault City are that works good for Sulik, but running around in those regions looking for encounters is not necessarily something one wants to do, and it's dangerous as well. If he has only 9 action points, I would probably have him use Spiked Knuckles or a Combat Knife. If he has gained 10 action points already, then I'd arm him with a sub-machine gun, any sub-machine gun. The only one you've run into in your travels so far is probably the 10mm SMG, but it's not bad. One can choose to have Sulik Charge!, that is, have him always run up to the opponents and use burst fire, or one can have him stay where he is/stay close to you/whatever, which is when he'll usually fire single shots, which he gets two of per turn.

About armor, well, as you can probably guess, it's always best to have your buddies wearing the best armor that's available. Leather armor is quite lightweight - There is metal armor available in at Happy Harry's in Vault City, and if one is a Vault City citizen, one can also buy Metal Armor Mark II at amenities office inside Vault City. But equipping one's whole party with such armor costs quite a bit.
 
Thanks for the info gents,

I plan to give Sulik my old SMG and set him on berserk. Vic and Cassidy I plan to give .44 Magnums as recommended, however since my char cant handle shotguns or bigger, I am not sure what to do with that HK. Should I still give it to Cassidy tell him not to burst with it, or should I sell it and use it to get better armor than what I already wish to get?

Thanks again!

-Mr.Mojo-Rising
 
So long as you have it, I'd let Cassidy keep the CAWS. At this stage, he's about the only proficient follower who can handle the shotgun and his bursting upon you or your party should not be a problem if you're careful. I'd also recommend giving Vic a Hunting Rifle (only give it to him if you find one from your travels; dont' buy it) instead of a .44 Magnum. Reason is because, early on, Vic can shoot decently but he won't have that great accuracy. The Hunting Rifle has a longer range and thus better accuracy. In my experience, Vic with a pistol isn't such a good combination because you'll find him taking potshots and missing. Would you rather have Vic only be able to fire one shot and hit (which would be the Hunting Rifle) or take two shots and miss (which would be the .44 Magnum)? Besides, after leveling up, Vic will be able to take two shots with the Hunting Rifle anyways. Also, with Sulik, I wouldn't recommend keeping him on the 10mm sub-machine gun for long. His stats are oriented for melee fighting. If you keep him on firearms for long, you'll find that his AP's are wasted and that his accuracy is subpar. I'd recommend keeping Sulik on the sub-machine gun and then give him a melee weapon when he levels up. Really, Sulik is the best, well-rounded up-close fighter in the game and you'll really be missing out if you overlook his role. Always give Sulik the best armor and try getting him either the Sledgehammer or Sharpened Spear. Avoid weapons like Brass Knuckles, Spiked Knuckles, Knives, Crowbars and other weak melee weapons. Near the middle or end of the game, you'll want to equip Sulik with a Super Sledgehammer (which can be found either in a random cave encounter filled with bandits or in some shops if you're lucky) or a Power Fist.
 
I plan to give Sulik my old SMG and set him on berserk. Vic and Cassidy I plan to give .44 Magnums as recommended, however since my char cant handle shotguns or bigger, I am not sure what to do with that HK. Should I still give it to Cassidy tell him not to burst with it, or should I sell it and use it to get better armor than what I already wish to get?

So long as you have it, I'd let Cassidy keep the CAWS. At this stage, he's about the only proficient follower who can handle the shotgun and his bursting upon you or your party should not be a problem if you're careful.

I would sell the CAWS. While it's not a bad weapon, it's extremely overpriced, and one can buy a lot of good stuff for the 4750 that people are willing to pay for it. I usually prefer not having my NPC's use burst fire, and the Magnum is deadlier than the CAWS with a single shot - and Cassidy gets two shots per turn with it, even when hasn't yet levelled up.

I'd also recommend giving Vic a Hunting Rifle (only give it to him if you find one from your travels; dont' buy it) instead of a .44 Magnum. Reason is because, early on, Vic can shoot decently but he won't have that great accuracy. The Hunting Rifle has a longer range and thus better accuracy. In my experience, Vic with a pistol isn't such a good combination because you'll find him taking potshots and missing. Would you rather have Vic only be able to fire one shot and hit (which would be the Hunting Rifle) or take two shots and miss (which would be the .44 Magnum)? Besides, after leveling up, Vic will be able to take two shots with the Hunting Rifle anyways.

Yeah, I agree that early on, Vic hits better with a Hunting Rifle than the Magnum. But the Magnum still does quite a bit more damage per shot, so I prefer two shots with that to one shot with the hunting gun.
 
Hey comon guys, close range would always suck against burst weapons armed enemies, and also TO GIVE a burst weapon to an NPC and specially a tribal is a waste of ammo, time, and save slots. But there is very nice alternative for sulik, which anyone overlooked as it seems.
:lol: 223 pistol, exactly. Just remember Jan in FO1 after giving him that shortened rifle. I was also surprised that this pistol belongs to a submachine guns category, so Sulik can use it directly, before leveling any up.

223 pistol has three advantages : great type of ammo ( damage modifiers ), high minimum damage ( 20 I guess ) that really noticable if Sulik shoots the enclave guards, and the third advantage is that this is not a burst weapon ( NPC will always tease you by shooting burst aiming to your ass ).

but don't forget to tell Sulik "rather ranged then melee" instead of "melee rather then ranged"
 
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