Patches updated, Fallout Restoration Mod announced

Per

Vault Consort
Staff member
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Russian mod group TeamX, which at this point consists pretty much of Wasteland Ghost, has updated its unofficial Fallout patch to version 1.3.5. This means new fixes and new versions of the NPC mod components. There's also a new but non-finalized version of the 1.2.1 patch that consolidates fixes from various official 1.2 versions. You need this if your disk drive has been eaten by a gerbil on a Thursday or something like that, I don't know.

Additionally, Wasteland Ghost has announced the inception of a restoration project for Fallout along the lines of killap's Fallout 2 mod. Already there's a component which adds scheduled in-game super mutant invasions of locations other than Necropolis. No raccoons, phew!

Finally, Mash has released new versions of his High Resolution Patches for Fallout, Fallout 2 and the Fallout 2 Mapper. These resolutions couldn't be higher if you put them on a pole.

Note that as of this time you will not find these updates in the NMA file section, since everyone who knows how to enter the file dungeon has been eaten by a grue. Please follow random links until we find a way to remedy the situation.

Link: Unofficial patch 1.3.5 @ TeamX
Link: Unofficial patch 1.3.5 @ NMA
Link: Fallout Restoration Mod @ TeamX
Link: Fallout Restoration Mod @ NMA
Link: High Resolution Patches
 
Thank the maker, if anything the original is what needed a make over, not the sequel. Improve the better game, not improve the improved game.
 
Per said:
Russian mod group TeamX, which at this point consists pretty much of Wasteland Ghost

Uhm... no? Just because she's the one who posts news, doesn't mean she's the only member left.
 
Uhm... no? Just because she's the one who posts news, doesn't mean she's the only member left.
Unfortunately at this point I'm the only active member of a team. In fact, in past several years TeamX became more just a name of the modding site than a name of the modding group. There are some people, who occasionally help me (with engine modifications, for example), but mostly I'm working alone.

Dopemine Cleric, generalissimofurioso and Dragula, don't you think you're slightly crossing the line here?
 
Good news, hope this adds bit more life to FO1, since I found it a bit short. Anyway keep up the good work Wasteland Ghost, hope you will finish what you started.
 
It's unfortunate that there are very few (one?) modders for FO1 when FO2 gets so much attention. FO1 is the superior game in my view, though it definitely suffers from being too short. The story is actually believable, unlike FO2, which is a mish-mash of some pretty goofy stuff.
 
Problem with Fo1 modding is that it is not as easy as FO2 modding. And Fo2 modding is already not really easy.
 
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