naossano
So Old I'm Losing Radiation Signs
We have a pretty effective thread concerning the critics, the players, the publishers & devellopers here :
http://www.nma-fallout.com/showthread.php?200977-The-state-of-videogames
But i was wondering what is the opinion from other old gamers about the games themselves, not the behaviors surrounding those.
Personnally i have my own gripe concerning features that i tend to see a lot more than before and that i am pretty uncomfortable with.
(got ten years the same computer. Since last years, i am overwhelmed with the games released in the meantime and after)
- The Dumbing down of writting, dialogs, quests, worldbuilding, choices, consequences, mature contents etc...
It was discussed to death, so i won't expand on it, but i didn't forgot it, as it is quite crucial. I don't know anyone that loves to be considered brainless by publishers.
- The DLCs
Until recently, when you bought a game, you were supposed to buy it full. Sometime, the game was so much a success that it allowed the release of ONE add-on. That add-on generally cost less that the main game and added like 30% of the whole game content, faithfull to the lore, and even sometimes needed. For instance, i couldn't imagine Age of Empires 1 without Rise Of Rome, and yet, didn't complained when it didn't existed yet. Now, there are tons of DLCs, released separated and on different schedule, so you never know when the game is full. Also, the cumulative of DLCs is sometimes more expensive that the main game. Those are often short or useless, like a new hat for your protagonist. Sometimes, they can hardly be accepted as canon, like Mothership Zeta or Operation Anchorage for Fallout 3, Tower Pack & Devellopper Pack for Metro Last Light. Not only they don't release an unique pack, but the average quality of DLCs is poor at best. So it feel a complete waste. As a player that usually want to do everything, see everything and hear anything on games/fictional universe, i think the DLCs will make me abandon some franchises altogether...
- Solo Games Online. Like Diablo 3, Starcraft 2. When i buy a game, i want to own it, not pay the right to play it when the server is up AND my connection is working. It seems more like a rent that a buy. Also, some DRM that still need internet after you intalled your game.
- Increasing tendency of make all the game look the same, with FPS perspective, "RPG elements" (mainly crafting & XP), Open-World, multiplayer features for games intended for solo (like Max Payne 3 for instance). In other medium, you have different genre, but not in mainstream video-games ? Is it so hard to consider that not all players are the same and those need different kind of games ?
- I am maybe biased, since i recently spent a lot of time completing Fallout 3, but it got me sick of Open-World & wide-open sandbox, which mainly means quantity over quality, doing random stuff over relevant stuff, facing generic stuff instead of specific stuff. I kinda liked my first encounters with the genre, while playing GTA 3 and his stand-alone spin-off, but those games tends to get old pretty quick and feel like a waste of time. Now, every mainstream games advertize it as a quality...
- Fast-travel in Open-world games. Sute, it is convenient but... How unimaginative... Not only it gives excuses to devellopers to scrap any believable way to travel quicker, like car, horses, publics transports, rare portals, but break the whole point of big gameworld. As you can instantly travel to your big main HQ, there is no point in looking for secondary shelters, and you would never use them anyway. Also you don't really think of where put locations, as the player won't never care of proximity of locations to each others.
- Quest Marker. Sudenly, you magically know where the objectives are. That magical knowledge is often never explained and allow to scrap any clues of where to find your mcguffin.
- Auto-Healing in FPS. So know, you are an immortal being, that can face thousands of grunt without being afraid of your health. You can argue that instant healing items were convenient and almost broke suspension of disbelief. But that new feature, break a core aspect of FPS. You have to watch your armor, your ammo and your health. Now, i simply don't care of being hurt, as i know that, when the fight will be over, i will suffer no penalty agains't the upcoming ennemies.
- Autosave. I am not agains't it, if there is a way to manually save as well, but i am not fond of the game choosing instead of me when i should save. I can somehow understand it for survival games, as it had some additionnal fear. Since it would involve some tedious tasks, you have an additionnal reason for not wanting to die. But outside of that genre, it serves no purpose and it break immersion, as you have to repeat many times the same story part, in order to succeed. I am not sure i will finish Fable because of this, as i won't be able to apply my policy of save-before-talking-to-any-npc. In that game, savegame don't include your progress on a chapter. So if you leave the game for any reason, it's like you didn't played in the first place.
- It's cool to advertize a game as RPG, while it is not, so the general knowledge of what an RPG is, will become non-existent.
On the other hand, i tend to enjoy :
- More interactions on FPS, like talking with NPCs, doing siquequests, crafting weapons. In the end, these are still F.P.S. But it is nice to do more than shooting. Those features were lacking in 90s FPS games. But once again, there are still FPS, not RPG...
- More emphasis on stealth on new games. I notably fond of the Metro series, that is allowed to be played as a dumb FPS, but really rewards the subtle and pacifist approach.
- More voice over. I could live without it. As a matter of fact, i acquired recently many games that have no voices at all, like Shadowrun or underail. But considering all the time spent playing 80s & 90s games where the voices were pretty rare, it is good to have a game fully voiced for time to time, especially if the writting and actors are great. Although i prefer having a player-character with no voice...
- Freedom of Camera in top down perspective game. It wasn't the only reason i liked it, but it was one of the selling point of Myth 1 & 2. Being able to rotate camera, change angle, zoom, dezoom and other movement added a real enjoyment in those tactical games, allowing you to choose the way you wanted to see the battleground withouth betraying the core gameplay. It is kind of cool to have many modern top down games keeping that feature. On the other hand, it unfortunatly is more suited for 3D than sprites.
- Modding. Hell Yeah... Especially considering the horrible quality of many DLCs and the greater skills of players, those mods tend to had great re-playability, correct some gamebreaking features, and respect the Interplay slogan. Mods are made by gamers for gamers. Also it is unfortunate that great modders are not allowed to get money for their work...
I don't know in which category i should put it, since it is not a pattern at all...
- When i played SOF 1 & 2, i was so impressed by the work done in the localization of damage on the bodies, the ability to hurt dead, to have ennemies with missing limbs (because of you) yet still alive, follow the trail of blood left by the ennemies you hurt, the ability to take hostage, disarm when shooting on the gun, move the bodies, or the unconscious, have those unconscious wake up after a while, that i fought it was a revolution and would become the new norm for every single FPS. We are like 10-15 years later and most FPS involving humans opponements that came after feel like very downgraded in terms of realisms, possibilities and enjoyement in term of gameplay. It's almost like every single video game devellopers in the world seems to forget those features exists, or purposly want us to forget about them. It is not only possible, but it was done more than ten years ago, for god's sake. And yet, they advertize their game as modern. I much prefer having rich gameplay option, than high res or useless shadow, that you don't spend your whole time admiring... (pure gameplay opinion. SOF writting is not worth many praise, albeit not being horrible)
PS: Ii tend to consider old what is before 2000 and modern what is after 2000 as it feels more convenient. But one could consider a different year.
http://www.nma-fallout.com/showthread.php?200977-The-state-of-videogames
But i was wondering what is the opinion from other old gamers about the games themselves, not the behaviors surrounding those.
Personnally i have my own gripe concerning features that i tend to see a lot more than before and that i am pretty uncomfortable with.
(got ten years the same computer. Since last years, i am overwhelmed with the games released in the meantime and after)
- The Dumbing down of writting, dialogs, quests, worldbuilding, choices, consequences, mature contents etc...
It was discussed to death, so i won't expand on it, but i didn't forgot it, as it is quite crucial. I don't know anyone that loves to be considered brainless by publishers.
- The DLCs
Until recently, when you bought a game, you were supposed to buy it full. Sometime, the game was so much a success that it allowed the release of ONE add-on. That add-on generally cost less that the main game and added like 30% of the whole game content, faithfull to the lore, and even sometimes needed. For instance, i couldn't imagine Age of Empires 1 without Rise Of Rome, and yet, didn't complained when it didn't existed yet. Now, there are tons of DLCs, released separated and on different schedule, so you never know when the game is full. Also, the cumulative of DLCs is sometimes more expensive that the main game. Those are often short or useless, like a new hat for your protagonist. Sometimes, they can hardly be accepted as canon, like Mothership Zeta or Operation Anchorage for Fallout 3, Tower Pack & Devellopper Pack for Metro Last Light. Not only they don't release an unique pack, but the average quality of DLCs is poor at best. So it feel a complete waste. As a player that usually want to do everything, see everything and hear anything on games/fictional universe, i think the DLCs will make me abandon some franchises altogether...
- Solo Games Online. Like Diablo 3, Starcraft 2. When i buy a game, i want to own it, not pay the right to play it when the server is up AND my connection is working. It seems more like a rent that a buy. Also, some DRM that still need internet after you intalled your game.
- Increasing tendency of make all the game look the same, with FPS perspective, "RPG elements" (mainly crafting & XP), Open-World, multiplayer features for games intended for solo (like Max Payne 3 for instance). In other medium, you have different genre, but not in mainstream video-games ? Is it so hard to consider that not all players are the same and those need different kind of games ?
- I am maybe biased, since i recently spent a lot of time completing Fallout 3, but it got me sick of Open-World & wide-open sandbox, which mainly means quantity over quality, doing random stuff over relevant stuff, facing generic stuff instead of specific stuff. I kinda liked my first encounters with the genre, while playing GTA 3 and his stand-alone spin-off, but those games tends to get old pretty quick and feel like a waste of time. Now, every mainstream games advertize it as a quality...
- Fast-travel in Open-world games. Sute, it is convenient but... How unimaginative... Not only it gives excuses to devellopers to scrap any believable way to travel quicker, like car, horses, publics transports, rare portals, but break the whole point of big gameworld. As you can instantly travel to your big main HQ, there is no point in looking for secondary shelters, and you would never use them anyway. Also you don't really think of where put locations, as the player won't never care of proximity of locations to each others.
- Quest Marker. Sudenly, you magically know where the objectives are. That magical knowledge is often never explained and allow to scrap any clues of where to find your mcguffin.
- Auto-Healing in FPS. So know, you are an immortal being, that can face thousands of grunt without being afraid of your health. You can argue that instant healing items were convenient and almost broke suspension of disbelief. But that new feature, break a core aspect of FPS. You have to watch your armor, your ammo and your health. Now, i simply don't care of being hurt, as i know that, when the fight will be over, i will suffer no penalty agains't the upcoming ennemies.
- Autosave. I am not agains't it, if there is a way to manually save as well, but i am not fond of the game choosing instead of me when i should save. I can somehow understand it for survival games, as it had some additionnal fear. Since it would involve some tedious tasks, you have an additionnal reason for not wanting to die. But outside of that genre, it serves no purpose and it break immersion, as you have to repeat many times the same story part, in order to succeed. I am not sure i will finish Fable because of this, as i won't be able to apply my policy of save-before-talking-to-any-npc. In that game, savegame don't include your progress on a chapter. So if you leave the game for any reason, it's like you didn't played in the first place.
- It's cool to advertize a game as RPG, while it is not, so the general knowledge of what an RPG is, will become non-existent.
On the other hand, i tend to enjoy :
- More interactions on FPS, like talking with NPCs, doing siquequests, crafting weapons. In the end, these are still F.P.S. But it is nice to do more than shooting. Those features were lacking in 90s FPS games. But once again, there are still FPS, not RPG...
- More emphasis on stealth on new games. I notably fond of the Metro series, that is allowed to be played as a dumb FPS, but really rewards the subtle and pacifist approach.
- More voice over. I could live without it. As a matter of fact, i acquired recently many games that have no voices at all, like Shadowrun or underail. But considering all the time spent playing 80s & 90s games where the voices were pretty rare, it is good to have a game fully voiced for time to time, especially if the writting and actors are great. Although i prefer having a player-character with no voice...
- Freedom of Camera in top down perspective game. It wasn't the only reason i liked it, but it was one of the selling point of Myth 1 & 2. Being able to rotate camera, change angle, zoom, dezoom and other movement added a real enjoyment in those tactical games, allowing you to choose the way you wanted to see the battleground withouth betraying the core gameplay. It is kind of cool to have many modern top down games keeping that feature. On the other hand, it unfortunatly is more suited for 3D than sprites.
- Modding. Hell Yeah... Especially considering the horrible quality of many DLCs and the greater skills of players, those mods tend to had great re-playability, correct some gamebreaking features, and respect the Interplay slogan. Mods are made by gamers for gamers. Also it is unfortunate that great modders are not allowed to get money for their work...
I don't know in which category i should put it, since it is not a pattern at all...
- When i played SOF 1 & 2, i was so impressed by the work done in the localization of damage on the bodies, the ability to hurt dead, to have ennemies with missing limbs (because of you) yet still alive, follow the trail of blood left by the ennemies you hurt, the ability to take hostage, disarm when shooting on the gun, move the bodies, or the unconscious, have those unconscious wake up after a while, that i fought it was a revolution and would become the new norm for every single FPS. We are like 10-15 years later and most FPS involving humans opponements that came after feel like very downgraded in terms of realisms, possibilities and enjoyement in term of gameplay. It's almost like every single video game devellopers in the world seems to forget those features exists, or purposly want us to forget about them. It is not only possible, but it was done more than ten years ago, for god's sake. And yet, they advertize their game as modern. I much prefer having rich gameplay option, than high res or useless shadow, that you don't spend your whole time admiring... (pure gameplay opinion. SOF writting is not worth many praise, albeit not being horrible)
PS: Ii tend to consider old what is before 2000 and modern what is after 2000 as it feels more convenient. But one could consider a different year.
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