PC PowerPlay interviews Todd Howard

Per

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Ladonna of RPG Codex has transcribed a Fallout 3 preview/interview from the September issue of Australian magazine PC PowerPlay. There is a lot we recognize from other newsbits lately - they're really making it feel like a Fallout game, Fallout's notable technical achievement was lip-syncing, Fallout is violence. They go into some detail about the new combat system:
<blockquote>Because Fallout 3 has made the jump to 3D, combat now has the opportunity to be far more action oriented. In fact, elements of the combat will be much as you find them in any shooter: just point the gun and press the fire button.

Naturally this causes alarm to Fallout diehards, since the original games had turn-based tactical combat systems. The good news is that Fallout 3 does too, and it's called VATS -- the VaulTec Assisted Targeting System.

It's needed because the real-time combat is affected heavily by the player's own stats. You can whip out the old shotgun and hew away, but if your stats aren't up to the task, likely as not you'll miss a challenging opponent.</blockquote>There is a suggestion that Action Points recharge very slowly, even out of combat, as it is said you may not want to use them on weak creatures even with a lack of other targets, as you might run into something tougher later on.
<blockquote>VATS sounds great, but here's the question. If the engine is capable of real-time combat, why not just make Fallout 3 a shooter? Why implement VATS at all? Similarly, why not just stick to a turn-based combat system like the originals, if Bethesda is so careful to maintain the spirit of the first game?

"Basically this is the most fun way to play," Howard says simply. "It makes your character choices more meaningful and it strikes a balance between twitch gameplay and the slow pace of a turn-based system."

...

According to Bethesda, the core storyline will last roughly 20 hours (And will end the game) although side quests should flesh that out to around 40. Some actions, like blowing up a city, will eliminate quest lines while opening others, and Bethesda is promising between nine and 12 different endings to reflect your deeds throughout the game.</blockquote>Also included are transcriptions of the article's sidebars, for which you'll have to scroll down a bit.

Linky: Transcription post at the Codex
 
Because Fallout 3 has made the jump to 3D, combat now has the opportunity to be far more action oriented.
I love this weird kind of historical fraud people seem to want to perpetuate. How is 3D more prone to action-oriented gaming? It's ridiculous.
 
Sander said:
I love this weird kind of historical fraud people seem to want to perpetuate. How is 3D more prone to action-oriented gaming? It's ridiculous.

i'm mad at Toddler & Beth in general because they do this, but i'm really even more pissed off at the media, who simply eat it up instead of doing some research and use their brain for something else than giving Todd verbal fellatio.
 
SuAside said:
Sander said:
I love this weird kind of historical fraud people seem to want to perpetuate. How is 3D more prone to action-oriented gaming? It's ridiculous.

i'm mad at Toddler & Beth in general because they do this, but i'm really even more pissed off at the media, who simply eat it up instead of doing some research and use their brain for something else than giving Todd verbal fellatio.

Owww... Don't be mad :) Be good. That's what Jesus told you. Love each other.
You know? I bet Fallout will have Jesus and the church and christianity and stuff. You will be able to be a cleric, a nice protestant father, a little angel. All that. Just believe. No kids, no death, it is post apocalyptic SIMULATION after all. Heck, who needs kids in this new paradise full of Adams and Eves. And good ones too. Blow up something to ashes? Well, they deserved Death... Just like Cain....
:notworthy:
 
"It makes your character choices more meaningful and it strikes a balance between twitch gameplay and the slow pace of a turn-based system."
So using VATS constitutes as a meaningful choice? I was wondering how they were going to approach choice and consequence :P
 
Naturally this causes alarm to Fallout diehards, since the original games had turn-based tactical combat systems. The good news is that Fallout 3 does too, and it's called VATS

Where are they coming from? Is there some kind of labolatory that produces pro journalists who can't even tell the difference between real-time with pause and turn-based?
 
Nim82 said:
"It makes your character choices more meaningful and it strikes a balance between twitch gameplay and the slow pace of a turn-based system."
So using VATS constitutes as a meaningful choice? I was wondering how they were going to approach choice and consequence :P

Perhaps they meant that if you choose to buy F3, you shall suffer the consequences of a mediocre game?
 
Pope Viper said:
Nim82 said:
"It makes your character choices more meaningful and it strikes a balance between twitch gameplay and the slow pace of a turn-based system."
So using VATS constitutes as a meaningful choice? I was wondering how they were going to approach choice and consequence :P

Perhaps they meant that if you choose to buy F3, you shall suffer the consequences of a mediocre game?

Oblivion was mediocre, and at least that game had some good marketing. Now, Fallout 3; has bad marketing. If good marketing for Oblivion results in a mediocre game, then bad marketing would result in.. finish the sentence. :?
 
Sander said:
Because Fallout 3 has made the jump to 3D, combat now has the opportunity to be far more action oriented.
I love this weird kind of historical fraud people seem to want to perpetuate. How is 3D more prone to action-oriented gaming? It's ridiculous.
Heh :) .
I thought about Diablo during reading that paragraph.

But hey, Fallout: Interceptor is the future!
They are doing the same shit as with X-Com series - again taking an excellent franchise into "another direction", thus destroying it.
 
"Basically this is the most fun way to play,"

it seems like Bethesda dodges every single question with the same answer, it must be in their employee handbook

Section 3.15
When confronted with a difficult question simply mention that our way is more fun, and also note that there is lots of fun to be had.

One cannot stress enough that saying the word fun is equivalent to the Jedi freaking mind trick on media types and the general audience.


WHY IS IT MORE FUN TODD?

"Because it's fun"

god, i've seen that word so many times it's lost all meaning on me
 
Meaningful choices? Twitch gaming?

Am I wrong or they adopted the terminology of NMA and twisted it to their needs :? ?
 
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