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I became bored so I decided to try playing the Sega Genesis game "Phantasy Star 3" on my Genecyst emulator.
BOY DOES THAT "RPG" SUCK.
This is basically the game:
- Run around in mazes.
- Upgrade your weapons.
- Randomly encounter enemies every 15 tiles.
- Create a fork in the "storyline" with each marraige.
And that's it.
The storyline, if you can call it that, is pathetic. Here's some lines that give you an impression of how FLAT the storyline is:
"Oh you rescued me, now I will join your team."
"SOMENAME bids farewell to his daughter and dies."
"Let's see how you fight, on guard."
One of the most annoying parts of the game is that there are enemies every fifteen tiles or so, or even less sometimes. Didn't Final Fantasy have the same thing you may ask? Well at least Final Fantasy doesn't make you wander through lengthy mazes to get to the destination. Without those damned mazes the game would probably only take 2 hours to beat! It's unbearable.
If there's a maze in a game it means that the game designers had nothing BETTER to put into the game (ex: The Fallout 2 puzzleroom on the oil dereck).
How the HELL did Phantasy Star have THREE sequels?
Some other irritating points:
- Very unintuitive menu system. Great effort is needed to get things the way you want it.
- The Inventory isn't collective, so you have to open up each character's inventory to move around/use items. Items take up a slot each even if there's more than one of the same item, so you have to drop items to free up a slot.
- Towns, whether they hate you or like you will always have shops open for service. Somehow all the shopkeepers are cloned because even in CYBORG towns the shop keepers have the same human faces. You cannot buy more than one item at a time and to buy additional items you have to go through the entire item selection sequece.
- Except for the first planet, you only get to see a rough sketch of the world map, therefore you can easily forget where towns are.
- Battles are way too slow, especially for the number of them. You'll be hitting 'C' repeatedly to try to make it go faster, which it will not do.
- Spells have four to five letter titles with no description. What the hell does "Foi" mean?
- No environment interaction. The only interaction you ever have is with people and chest. You can't open doors, you can't trigger traps, you can't push things, nothing.
- Useless scenery. Yeah, it's nice to draw extra buildings, but unless you have something I can steal or someone I can talk to, why ever add it? Every building has an upstairs which has nothing but useless scenery.
- Monsters in locations where they shouldn't be. Why do I trigger a random monster only inches away from a defenseless person standing around in a cave? Why are there monsters in the cave at all if this is supposed to be a shelter?
- Same music all the time. Battles have the same music all the time and there isn't much variance in the music in the world or dungeons. The Genesis really doesn't have much to go on in the way of graphics, so why not make better music, or more? I've identified about four or five music tracks TOTAL. Remember in Final Fantasy hearing the "sad song" which really brought out the mood? I guess the music here fits because there *is no* mood in this game. I don't think I'll be looking for the OST.
- Boring characters. They're nothing more than a face and a name. The characters in PS3 are as flat in character as they are on the screen. They don't give advice, they don't talk aside from their inital intros, and they don't even have any real outside abilities. The only characteristic you'll actually pay attention to is their fighting ability because they don't have anything more to them. It doesn't matter if they're male or female, or cyborg or human because I've seen lawn chairs with more character to them.
Maybe PS4 is better, but so far, I'm really turned off by PS3. I would not suggest playing it if you've played better RPGs like Fallout, or even FF8 (now THAT's saying something pathetic about the game). If Chrono Trigger is the epitomy of console RPGs, PS3, or just the PS series, is the worst.
-Xotor-
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BOY DOES THAT "RPG" SUCK.
This is basically the game:
- Run around in mazes.
- Upgrade your weapons.
- Randomly encounter enemies every 15 tiles.
- Create a fork in the "storyline" with each marraige.
And that's it.
The storyline, if you can call it that, is pathetic. Here's some lines that give you an impression of how FLAT the storyline is:
"Oh you rescued me, now I will join your team."
"SOMENAME bids farewell to his daughter and dies."
"Let's see how you fight, on guard."
One of the most annoying parts of the game is that there are enemies every fifteen tiles or so, or even less sometimes. Didn't Final Fantasy have the same thing you may ask? Well at least Final Fantasy doesn't make you wander through lengthy mazes to get to the destination. Without those damned mazes the game would probably only take 2 hours to beat! It's unbearable.
If there's a maze in a game it means that the game designers had nothing BETTER to put into the game (ex: The Fallout 2 puzzleroom on the oil dereck).
How the HELL did Phantasy Star have THREE sequels?
Some other irritating points:
- Very unintuitive menu system. Great effort is needed to get things the way you want it.
- The Inventory isn't collective, so you have to open up each character's inventory to move around/use items. Items take up a slot each even if there's more than one of the same item, so you have to drop items to free up a slot.
- Towns, whether they hate you or like you will always have shops open for service. Somehow all the shopkeepers are cloned because even in CYBORG towns the shop keepers have the same human faces. You cannot buy more than one item at a time and to buy additional items you have to go through the entire item selection sequece.
- Except for the first planet, you only get to see a rough sketch of the world map, therefore you can easily forget where towns are.
- Battles are way too slow, especially for the number of them. You'll be hitting 'C' repeatedly to try to make it go faster, which it will not do.
- Spells have four to five letter titles with no description. What the hell does "Foi" mean?
- No environment interaction. The only interaction you ever have is with people and chest. You can't open doors, you can't trigger traps, you can't push things, nothing.
- Useless scenery. Yeah, it's nice to draw extra buildings, but unless you have something I can steal or someone I can talk to, why ever add it? Every building has an upstairs which has nothing but useless scenery.
- Monsters in locations where they shouldn't be. Why do I trigger a random monster only inches away from a defenseless person standing around in a cave? Why are there monsters in the cave at all if this is supposed to be a shelter?
- Same music all the time. Battles have the same music all the time and there isn't much variance in the music in the world or dungeons. The Genesis really doesn't have much to go on in the way of graphics, so why not make better music, or more? I've identified about four or five music tracks TOTAL. Remember in Final Fantasy hearing the "sad song" which really brought out the mood? I guess the music here fits because there *is no* mood in this game. I don't think I'll be looking for the OST.
- Boring characters. They're nothing more than a face and a name. The characters in PS3 are as flat in character as they are on the screen. They don't give advice, they don't talk aside from their inital intros, and they don't even have any real outside abilities. The only characteristic you'll actually pay attention to is their fighting ability because they don't have anything more to them. It doesn't matter if they're male or female, or cyborg or human because I've seen lawn chairs with more character to them.
Maybe PS4 is better, but so far, I'm really turned off by PS3. I would not suggest playing it if you've played better RPGs like Fallout, or even FF8 (now THAT's saying something pathetic about the game). If Chrono Trigger is the epitomy of console RPGs, PS3, or just the PS series, is the worst.
-Xotor-
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