Phase: Exodus Interview

Odin

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We earlier posted about a new project called Phase:Exodus which was a new Post Apocalyptic game in the works by RussoBit-M, well they have been interviewed by RPGVault and here is a snibblet:<blockquote>Jonric: What kind of combat system are you implementing, how important is it, and are there other forms of gameplay such as stealth, diplomacy or puzzle-solving?

Konstantin Kapustin: Phase: Exodus uses a type of turn-based combat system, and APARpS allows more characteristics, skills, more killing methods (quiet killing), different tactical techniques (like using shadows for camouflage, shelters, etc.) The battles in Exodus make up the largest part of the gameplay time, and fights for one individual's life or another's are often accompanied by bloody actions. Only tactics, calculations and some luck matter.

The tasks the player has to deal with can have different ways of solving them, for example, fighting or stealing something. A balance exists between simply using force and other ways. In most cases, there is another possible decision; you can, instead of killing somebody for some item, steal it, make it yourself, or buy it.</blockquote>Interesting project, remember to look out for this one.
Link: Phase Exodus interview
Spotted at VoodooExtreme
 
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