ComputerGames Magazine recently interviewed Konstantin Kapustin (Horns & Hoofs) about Phase: Exodus, here's a bit from that interview:<blockquote>Computer Games - First, how did the idea for Phase Exodus come about?
Konstantin Kapustin - It was not at once actually. The most part of our development team played Fallout series a lot, and we were really impressed by these games. As it often the case, we’ve decided to make our own project in similar course to Fallout. That was the moment of Phase: Exodus’s idea appearing. Later we made some changes in our plans, but we still try to save the general line of best Fallout genre features in Phase: Exodus. </blockquote>Sounds like a good plan, here are some screenshots too:<center>
</center>
Thanks to whoever sent the newsbit in to us, remember to include your nick/name next time.
Link: Phase Exodus interview@CGM
Konstantin Kapustin - It was not at once actually. The most part of our development team played Fallout series a lot, and we were really impressed by these games. As it often the case, we’ve decided to make our own project in similar course to Fallout. That was the moment of Phase: Exodus’s idea appearing. Later we made some changes in our plans, but we still try to save the general line of best Fallout genre features in Phase: Exodus. </blockquote>Sounds like a good plan, here are some screenshots too:<center>
Thanks to whoever sent the newsbit in to us, remember to include your nick/name next time.
Link: Phase Exodus interview@CGM