Photoshop Action Tilecutter

bbmultipass

First time out of the vault
Hello, guyz. During some modding experiences I've created Photoshop action, which can cut an image into 100 tiles (size 80x36), and save them in gif format with Fallout palette.
I've posted it here: http://fallhope.gamemod.org/index.php?showtopic=69

Can it be useful? If so, i can translate text into english.

***

I've tried to translate, but i'm not sure if this translation correct:

http://projectvanburen.com/Tilecutter.rar

Tilecutter can cut an image into 100 tiles (size 80x36), and save them into .gif format with Fallout palette.
Tilecutter consists of Photoshop action (Tilecutter.atn), template (Tilecutter.psd) and palette (color F2.act).
For correct work all files need to be placed into C:\Tilecutter folder (<-- it's VERY important).

05.jpg


For example, I'll cut into pieces Van Buren concept-art:

vanburensample.jpg


Image must be under layer named image mask. You can turn on visibility of layer grid:

02.jpg


Before starting an action turn off layer grid:

04.jpg


And since 30 seconds after starting an action you can go and check Tilecutter folder::

06.jpg
 
Excellent stuff….but I do see problems, especially if you have an unusual shape that needs tiling. :clap:
 
Looks like it would be really useful! This is something I've been hoping for for a long time.

Great work! :clap:
 
Well, in theory it wasn't a big problem before too. As you can use bigger tiles with sfall. Guess nobody tested this yet.
 
.Pixote. said:
Excellent stuff….but I do see problems, especially if you have an unusual shape that needs tiling. :clap:
I've created some unusual shape to demonstrate:

001copy.gif

It's not a problem, because *border* gifs looks like this for *unusual shape*:
tile_wout_trans.gif
.
I'm using Frame Animator for .frm creating, where you can set transparency color, and then one of the tiles of *unusual shape* will look like this:
tile_w_trans.gif
. Empty white tiles simply deleted. If you want to use this shape on some *ground* instead of *roof*, you must combine ground tiles and shape tiles to get tile this:
tile_combined.gif
.

Lexx said:
...you can use bigger tiles with sfall.
Yes, it is. But there are still some situations, when standard sizes of tiles are needed.
 
Tilecutter has grown to version 2.0, because I have added batch file, that allows to convert .gif files into .frm, create .pro files, and .lst in output folders in just one click.

http://projectvanburen.com/Tilecutter.rar

Tilecutter_v20_bat_screenshot.gif


If you have any questions, ask.

Today I'm rather tired and that's why I can't write correctly and clearly in english, so forgive me.
 
I need to test this…but it seems like you have made an excellent tool in the world of Fallout modding. Thanks :clap:
 
This is an extension to the original TileCutter.

Building and cutting new tiles for Fallout 1 and 2.

This tutorial is designed to help modders cut and convert tiles for Fallout 1/2. It is based on the fine work of bbmultipass and friends, who originally built the Photoshop action and the program for converting GIF’s to Fallout FRM’s.

[spoiler:2ee20dbfcb]The only difference between the two is - this version makes 400 tiles, the original made 100 tiles, and the new Photoshop action cuts the tiles from the bottom left hand corner (000) to the top right hand corner (399).

026mastertilecutter.gif


The first thing you require is the folder “Tiles”. Inside the folder is the Photoshop file (PS - Tile Cutter), the Fallout color palette (Fallout Palette), the Photoshop action (Tilecutter 20x20), the program to convert the GIF’s to Fallout FRM's (Tilecutter), a folder named BIN, and finally the original readme file.

After opening the PS file (PS - Tile Cutter), you will notice the layer “tile mask”, it is being used as the template for cutting the tiles (It is the small blue box at position 000 - see above). Those images designed to be tiles must sit beneath this layer. Before running the action it is important to select the “tile mask” layer. Below is an example of a red brick dwelling soon to be made into roof tiles.

027mastertilecutter2.gif


Steps…

*1 - Place the folder “Tiles” on the desktop (c: drive).

*2 - Load the action “Tilecutter 20x20” into Photoshop.

*3 - Load the file PS file "PS - Tile Cutter".

*4 - Load the Fallout Palette (Tiles folder) - (Photoshop Menu bar - Image/Mode/Index Color, Palette tab – Custom…). Change the Dither to Diffusion, amount 75%.

031mastertilecutter7.gif


*5 - Load the image you want made into tiles. Drag the image underneath the layer “tile mask” and the layer “GRID”. Turn on the grid layer and adjust the images position; see above. Note your image must be surrounded by the blue alpha color used in Fallout (#0000ff).

*6 - Turn off the grid layer. Turn on and select the “tile mask” layer (the small blue box).

*7 - Push the play button for the “Tilecutter 000-399” action. The files will be saved as GIF’s (000 to 399) into the folder “Tiles” on the desktop.

*8 - Delete all the blank blue GIF images. (You can get a lot of waste - this building takes up about half of the allotted 20x20 space, but the empty tiles can be easily deleted). See below.

028mastertilecutter3.gif


*9 - Rename your files. (Ex: 000 to RDBRK001). Use the program - File Renamer Basic. See below.

029mastertilecutter5.gif


*10 - Use the program Tilecutter to convert your GIF’s into working Fallout FRM’s. See below.

030mastertilecutter6.gif


The finished example in the Fallout 2 mapper.

test05.gif


Good luck with the tile cutting – Pixote.
[/spoiler:2ee20dbfcb]
 
Well done Pixote, I'll definitively use this one from now on :clap:
You should post a link to your tutorial here in the Tutorials sticky
 
Back
Top