keyser Soeze said:
Yeah, have a look at the demo if you didn't, they have some sort of aircraft that flyes through a banner, looks real nice!
Ah, heh, I never scrolled down. Saw the Ghost Recon demo's but not the cell factor one. I can say now though, after looking at all the demos and a number of screenshots I am
very impressed with its ability to handle tons of moving objects being flung around and even more impressed with it's ability to properly recreate the movement of cloth. I'll be very happy to see what it can do for character designs (robes and loose fitting pants hitting against the leg and not just being part of it, cloaks, hooded sweaters with the hood bobbing against your back rather than sitting there static, and so on), hair, banners and flags, ecetera. On a negative note however, watching the flamethrower, bloodsprays, and other fluid effects it suffers quite a bit in the realism department. It handles fluids as gobs and mist, and I can see no case of it portraying sprays or streams. What attempts it makes at sprays and streams still come out as gobs, which looks horrible.
...and yes, the explosions look better now... whoopdeefuckingdoo. I really don't want to see that become the sole focus of this hardware, too much of the industries' (both games and movies) attention has already gone to the better bang obsession.
From the looks of it, what would benifit best from this hardware is not FPS games, but Flight and Driving sims. I couldn't help but grin imagining a space fighter sim like the old Wing Commander, Privateer, or X-wing games using that software to create ship debris, missle clusters, or better yet - astroid belts.