Planning a fan game. What would YOU like to see in it?

squeehunter

First time out of the vault
I plan on getting into the gaming industry one day. An urge spurred on by games that were almost good and my inability to fix things wrong with them that would make them so much better. Fallout 3 would be an example of that. I enjoyed it but I thought the B-word could have done some things better. Design and not art or programming is my forte so I have Fallout 3, and all of it's resources already made plus the GECK so why not live part of my dream?

I have some basic ideas right now but I want to know what you, the true Fallout fans want to see working within the content already in the game. By that I mean, I can't bring back Floaters or Wanamingos or make the game turnbased but I do plan on doing voices and possibly trying to lip-sync them. I know the GECK doesn't support that but someone told me I can do the animations myself and then import them as the .lip files. We'll see about that. Also, I do plan on trying to fix small graphical things (within my limits) like making the Super Mutants the correct color. I'm also going to include a mod that makes the weapons look like they did in the first two games.

I do not plan on remaking Fallout 3. Leave that to the F3C guys. I'm making something new. It has it's problems but I don't think it's worthy of expunging it from the record. What I'm going to do, is have my game set around the time before Fallout 3, closer to Fallout 2. Since I can't create massive amounts of new art for the game, I'm setting it around the area of Fallout 3. I'm thinking maybe around the area of Richmond VA. It needs to be close enough for me to create some reason for the BOS to be in the game. It needs to take place after the BOS get to DC but before the schism and the creation of the BOS Outcasts. I don't want to have that ugly red armor in the game. Why they're actually near Richmond, I don't know yet. I haven't thought of it yet. Fallout isn't Fallout without Super Mutants so I'm going to have the Master's army having wandered here from California. The ending of Fallout 1 says they wandered east. Well, these guys wandered pretty far. Maybe they didn't find a reason to stop on the way. Maybe the army split up somewhere and wandered more. That's why you're here. To make sure my ideas work and to give your own.

Here are some things that I would like to include plus things I may have mentioned:

-Removal of all food items that shouldn't be edible after ~200 years except for Nuka-Cola.
-Dealing with where people actually got their food from. The game needs a farm basically. Or some rat hunters.
-Having damage be based soley on the weapon you're using and not your skill. Skill will affect accuracy.
-Weapon condition only affects accuracy and gun jamming.
-Strength requirements for weapons.
-Mutants with hair.
-Including the older weapon designs and the older weapons. What modern weapons from Fallout 2 to be included will be up for discussion.
-Only one Fat Man and very ammo.
-Unique weapons with at least new textures.
-The northern landscape will be "dead-ish" while the sourthern landscape will be overgrown. The only way I can explain why there's nothing of any signifigance growing in DC is that the bombs that went off during the war were designed to release much more, longer lasting radiation than modern bombs. 200 years is enough for things to be back to normal so I need a workaround. Anyway, the northern area is still feeling the effects of the radiation where the southern map is far enough away to recover.
-I want the character to be a Wastelander and not a Vault-Dweller. I think it would be interesting to meet someone whose Vault just opened. That could be a quest. A large group of people just left a Vault and enter a town.


I have more ideas but it's 3AM right now and I need to sleep. Anyway, you've seen what was done wrong in Fallout 3 so tell me what you want to see and feel free to critque anything I've said so far. Let's try to keep this from becoming a Fallout 3 hate thing by the way.
 
You have some great ideas, but I think there should be no vegetation, just the wasteland.
 
Your ideas are in wrong style. A game is not good when it's realistic, but when it's more enjoyable to play. So, instead of thinking of ways to make more realistic the game, think of how you could make it more fun to play. Say, like adding new possibilities to the game, or balancing the old ones. Though balance is not needed for a enjoyable game to play - look Fallout 1 or 2.
 
I'm not making it TOO realistic. I'm not saying you need to eat food or anything. FO1 and 2 had people growing food but everyone in 3 just seemed to get it from out of nowhere. I'm trying to get around these logic problems that FO3 had. People got pretty hung up on why the hell there was an unexploded dropable nuke in Megaton.
 
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