Please bear with me....

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Bear with me, for I rarely frequent this forum... so I don't know if these problems have been brought up.

Reliability
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I think the main problem with FO 1&2 is that nothing ever breaks. No weapons spontaneously jam (except for extremely rare critical failures), the 'car' never breaks down, your power armor never fails, and everything in general works perfectly, unless you have a sucky character. You'd think that with all technology being at least 50-100 years old, and having survived a nuclear war, and never having been maintained, that it would work pretty poorly.

Transportation
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Fallout 3 would be really cool if you could actually use a vertibird. The 'car' in FO2 is absolutely ridiculous. It is convenient for the large map, but what about the little things... like tires? It was completely exposed in a junkyard during nuclear fallout! It was unmaintained for many, many, many years, but it never rusted. I know that any car left out for more than 5 years without maintenance begins to fall apart, yet this highwayman lasted 60??? What would have been more realistic is that, in their infinite wisdom, the governments would have provided vaults with transportation, construction devices, etc. like cars and bulldozers. I find it hard to believe that Vault City was created out of a briefcase.

Weather
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I have not studied the result of nuclear fallout, so I wouldn't know if weather would still exist, but it still rains in Hiroshima and Nagasaki. FO3 needs impediments like snow, rain, even mud to give it more realism. Sure it would be annoying, but that's life. Besides, wouldn't it have been cool to waste Frank Horrigan with snowballs to the eyes?

NPC's
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In FO2 the NPC's could only use weapons with the same animations. This is kinda cheap. It seems hardly plausible that a wet-behind-the-ears tribal from Arroyo, whose only weapons have been spears, knives, and plant spores, can wield a rocket launcher with expert proficiency within 6 months of leaving his hometown, whereas somebody like Cassidy, a been-there-done-that seasoned waste-dweller can only use weapons that look like rifles. Since these restrictions apply to NPC's, then why isn't your character restricted to weapons that look like spears?

Bodily needs
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It seems strange to me that someone can go for a year without eating, drinking, or using the bathroom. However I will assume that the characters do this during rest and travel. The main problem I have is that you can play the entire game without having your character sleep! When traveling, your character could, and should, automatically stop to sleep for 6 hours each night. This would make more sense than simply going for ever like the energizer bunny; NPC's sleep, so why don't you?

Please, feel free to reply to this post with your thoughts on what I have proposed. Once again I apologize for any repeat ideas.
 
Though I completely agree with you on first and last proposals, I feel a strong urge to flame you for the rest :-) Maybe because I'm hearing too much 'realism's and 'cool's as the main argument.

Transportation:
Hmm. Wasn't somebody flamed for this? It would be nice to have a vertibird (oh, and 10 trucks, 20 sport cars, 30 tanks and 40 motorcycles, if we're talking 'cool' here) in second Fallout, though as somebody said in that 'Black Bird' post that was recently updated by you how can somebody learn how to fly a helicopter without instructor who will prevent you from crashing it in first ten minutes? And really, before even discussing the need of something for gameplay we have to have some kind of idea about what Fallout 3 will be like. Maybe there will be no Enclave (God, I sure hope so).

Weather:
Uh... Rain and snow in the desert? Maybe, but I bet people will stop paying attention to this eyecandy after their first couple of days of playing.

Mr.Handy, one more thing - aside from features you proposed that are 'cool' but useless in terms of gameplay and even dangerous for the atmosphere of the game, you present your main arguement as realism. Though I am completely for realism in futuristic RPG with robots, mutants and aliens <snickers> there was very low level of realism in first two Fallouts (I'm open to debates). Why should we have it in third, unless we didn't like the first two?





[img align=center" src="//redrival.com/aptyp/ftclogo-t.gif]


[font color=#FF0000]
No trash-talking, lower-case prone, ignorant, self-centered, 'in-your-face', 'i-am-always-right-so-you-can-suck-my-dick', 'shit-for-brains' idiots allowed.
 
The more features, the less emphasis on the RPG gameplay n/t

nnttt
 
First of i agree with APTYP but for the last part of your post about bodily needs. You say your char never sleeps and eats. Lets look at it this way. Maybe they do that during travel and it is supposed to work this way only you (the player) do not see it. The most annoying thing in BG for instance was when you had to rest and you had to watch that annimation over and over again. OK you could skip it but just the same. Also if you have more then 1 party member, meaning your char plus 1 NPC, isn't it plausible that while traveling they take turns driving the car. So if 1 sleeps the other one drives.

JR

Nunc ut nunquam
 
Hmm. Then how about this: when traveling, you don't need sleep, but you also can't regenerate as fast as you would if you ordered a room. That's app. how it was in PS:T





[img align=center" src="//redrival.com/aptyp/ftclogo-t.gif]


[font color=#FF0000]
No trash-talking, lower-case prone, ignorant, self-centered, 'in-your-face', 'i-am-always-right-so-you-can-suck-my-dick', 'shit-for-brains' idiots allowed.
 
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