G
Guest
Guest
Bear with me, for I rarely frequent this forum... so I don't know if these problems have been brought up.
Reliability
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I think the main problem with FO 1&2 is that nothing ever breaks. No weapons spontaneously jam (except for extremely rare critical failures), the 'car' never breaks down, your power armor never fails, and everything in general works perfectly, unless you have a sucky character. You'd think that with all technology being at least 50-100 years old, and having survived a nuclear war, and never having been maintained, that it would work pretty poorly.
Transportation
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Fallout 3 would be really cool if you could actually use a vertibird. The 'car' in FO2 is absolutely ridiculous. It is convenient for the large map, but what about the little things... like tires? It was completely exposed in a junkyard during nuclear fallout! It was unmaintained for many, many, many years, but it never rusted. I know that any car left out for more than 5 years without maintenance begins to fall apart, yet this highwayman lasted 60??? What would have been more realistic is that, in their infinite wisdom, the governments would have provided vaults with transportation, construction devices, etc. like cars and bulldozers. I find it hard to believe that Vault City was created out of a briefcase.
Weather
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I have not studied the result of nuclear fallout, so I wouldn't know if weather would still exist, but it still rains in Hiroshima and Nagasaki. FO3 needs impediments like snow, rain, even mud to give it more realism. Sure it would be annoying, but that's life. Besides, wouldn't it have been cool to waste Frank Horrigan with snowballs to the eyes?
NPC's
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In FO2 the NPC's could only use weapons with the same animations. This is kinda cheap. It seems hardly plausible that a wet-behind-the-ears tribal from Arroyo, whose only weapons have been spears, knives, and plant spores, can wield a rocket launcher with expert proficiency within 6 months of leaving his hometown, whereas somebody like Cassidy, a been-there-done-that seasoned waste-dweller can only use weapons that look like rifles. Since these restrictions apply to NPC's, then why isn't your character restricted to weapons that look like spears?
Bodily needs
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It seems strange to me that someone can go for a year without eating, drinking, or using the bathroom. However I will assume that the characters do this during rest and travel. The main problem I have is that you can play the entire game without having your character sleep! When traveling, your character could, and should, automatically stop to sleep for 6 hours each night. This would make more sense than simply going for ever like the energizer bunny; NPC's sleep, so why don't you?
Please, feel free to reply to this post with your thoughts on what I have proposed. Once again I apologize for any repeat ideas.
Reliability
------------------
I think the main problem with FO 1&2 is that nothing ever breaks. No weapons spontaneously jam (except for extremely rare critical failures), the 'car' never breaks down, your power armor never fails, and everything in general works perfectly, unless you have a sucky character. You'd think that with all technology being at least 50-100 years old, and having survived a nuclear war, and never having been maintained, that it would work pretty poorly.
Transportation
------------------
Fallout 3 would be really cool if you could actually use a vertibird. The 'car' in FO2 is absolutely ridiculous. It is convenient for the large map, but what about the little things... like tires? It was completely exposed in a junkyard during nuclear fallout! It was unmaintained for many, many, many years, but it never rusted. I know that any car left out for more than 5 years without maintenance begins to fall apart, yet this highwayman lasted 60??? What would have been more realistic is that, in their infinite wisdom, the governments would have provided vaults with transportation, construction devices, etc. like cars and bulldozers. I find it hard to believe that Vault City was created out of a briefcase.
Weather
------------------
I have not studied the result of nuclear fallout, so I wouldn't know if weather would still exist, but it still rains in Hiroshima and Nagasaki. FO3 needs impediments like snow, rain, even mud to give it more realism. Sure it would be annoying, but that's life. Besides, wouldn't it have been cool to waste Frank Horrigan with snowballs to the eyes?
NPC's
------------------
In FO2 the NPC's could only use weapons with the same animations. This is kinda cheap. It seems hardly plausible that a wet-behind-the-ears tribal from Arroyo, whose only weapons have been spears, knives, and plant spores, can wield a rocket launcher with expert proficiency within 6 months of leaving his hometown, whereas somebody like Cassidy, a been-there-done-that seasoned waste-dweller can only use weapons that look like rifles. Since these restrictions apply to NPC's, then why isn't your character restricted to weapons that look like spears?
Bodily needs
------------------
It seems strange to me that someone can go for a year without eating, drinking, or using the bathroom. However I will assume that the characters do this during rest and travel. The main problem I have is that you can play the entire game without having your character sleep! When traveling, your character could, and should, automatically stop to sleep for 6 hours each night. This would make more sense than simply going for ever like the energizer bunny; NPC's sleep, so why don't you?
Please, feel free to reply to this post with your thoughts on what I have proposed. Once again I apologize for any repeat ideas.