@Lexx @NovaRain @burn 1. can we change the centaurs', floaters', and radscorpion's attack to have more poison in it? Like 10 ten times amount. Poison Radiation mod v1.0 here I think the most danger of poison come from them. The other sources are too little chance to appear, so we can just assume they give small poison. The goal is that Chosen One will die in half an hour after a battle with 30HP left, unhealed. You HAVE TO take an antidote or two battle just to be safe. Antidote cure total 75 point after 2 minutes, so 2 antidote mean 150 points which is a state of serious poisoned. 2. Can we change centaurs', floaters', and fire geckos' attack to have more radiation. Like 10 times currently. The goal is to make Chosen One have to take a radaway after battle, if not more. And the penalty for NOT, is at least of the minor radiation poisoning (-1 END). per https://fallout.fandom.com/wiki/Radiation#In-game_effects That way people would have a reason to carry 3-5 radaways on their inventory. If we can have a way to make a mod, I can play and check how balanced it is~ The current state means we can generally sell antidote, and pickup radaway when we see it, not having to buy any. A. If there's any global scripts to deal with, it would be a fast way to test. Like. sfall ddraws.dll command lines, for examples. B. Is there any quick way to change creature attack scripts for centaur, floater, alien, radscorpion, and fire gecko?