Polish Click! review

Brother None

This ghoul has seen it all
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Another review from Europe comes from Polish magazine Click!, who score it 8.75/10. Ausir translates.<blockquote> To sum it up, Fallout 3 is not a perfect product and people will be as divided about it after the release as before it. The malcontents will harshly criticize Bethesda for simplifying the gameplay compared to previous iterations of the series, and the PC version will require a patch or two (one is reportedly to be released on day 1). (…) The most important thing is that the makers managed to keep the mature atmosphere of the series and its most important trait - the ability to shape the story yourself. The new game begins (and ends), just like its predecessors, with the legendary words: “War, war never changes.” The same can be said about Fallout.

Fallout 3 is a game different from its great predecessor, but it doesn’t mean it’s worse. It’s just a continuation of the series adjusted to an entirely new age of interactive entertainment - fortunately, it keeps the atmosphere of the originals. Despite minor flaws, it is a strong contender for being the RPG of the year!

Pros:

* A good recreation of Fallout’s atmosphere
* Freedom of play
* The VATS system

Cons:

* Somewhat simplified gameplay compared to previous games
* Slight technical problems</blockquote><center></center>

More tidbits here.
 
Hmm, crazy how VATS is positive for this guy but horrendous for the other. I guess by atmosphere he means scenery? The environment does look good.
 
What I find odd is how he talks about shaping the story yourself when anyone who knows the plot knows it is linear as hell until you make the good/evil choice at the end. Very BioWare, not very Fallout.
 
Most of the sidequests are interesting mini-adventures that succeed at avoiding typical RPG cliches, like e.g. having to kill 12 mutant moles.
theres something wrong here
when mmo style quests became typical in rpgs? pretty scary ...
 
Yeah that is weird... although maybe making the choice in side quests is being able to shape your story in different ways. Shame on the no alternate endings with different places you visit... that was one of my favourite things.
 
kyle said:
Most of the sidequests are interesting mini-adventures that succeed at avoiding typical RPG cliches, like e.g. having to kill 12 mutant moles.
theres something wrong here
when mmo style quests became typical in rpgs? pretty scary ...

It was pretty bad in Jade Empire... take this person out etc, etc.
 
Sicblades said:
Yeah that is weird... although maybe making the choice in side quests is being able to shape your story in different ways. Shame on the no alternate endings with different places you visit... that was one of my favourite things.

Pretty sure there are endings for various places. He says he's disappointed there are none for individual people - there were some in FO2.
 
But he said "shape the story" yourself. The ending cinematics are nice, but they're just the end part of shaping the story.

I mean, I get he's also referring to how much you can influence locations (like Megaton), but shouldn't he also note the main plot is linear?
 
kyle said:
Most of the sidequests are interesting mini-adventures that succeed at avoiding typical RPG cliches, like e.g. having to kill 12 mutant moles.
theres something wrong here
when mmo style quests became typical in rpgs? pretty scary ...
Unfortunately, it's been common. FedEx and Exterminator quests come in spades in many RPGs, which is what makes objectives based around dialog and choice real gems.
 
By the way, they also review Fable 2 (8.79) and Far Cry 2 (9.0) in the same issue.

What's curious is that (the same guy) mentions well done dialogues in the justification for the 9.25 sound score for Far Cry 2, while he only mentions combat sound effects and taunts in the justification for the 9.5 for sound in the Fallout 3 review.

Shouldn't dialogues be more relevant in an RPG and combat sounds in a shooter?
 
Ausir said:
Shouldn't dialogues be more relevant in an RPG and combat sounds in a shooter?
Should be. Then again, it's, uh... "Easy" to focus on the strengths and ignore or trivialize the weak points.
 
That's good on the various endings... but if people forget what you do in 3 days and you can basically jump between the two which one are you going to get?
 
Ausir said:
By the way, they also review Fable 2 (8.79) and Far Cry 2 (9.0) in the same issue.

What's curious is that (the same guy) mentions well done dialogues in the justification for the 9.25 sound score for Far Cry 2, while he only mentions combat sound effects and taunts in the justification for the 9.5 for sound in the Fallout 3 review.

Shouldn't dialogues be more relevant in an RPG and combat sounds in a shooter?

Maybe he's stupid?

Also, I had a good chuckle at watching the outrage of Fable 2 fans that Fallout 3 got a 10 from OXM while Fable 2 got a 9.5. How dare they disparage Fable 2 by only giving it a 9.5?! INSULT!

The gaming media ratings are seriously skewed.
 
Click! said:
A good recreation of Fallout’s atmosphere

I really don't get this kind of stuff. Did the franchise get stigmatized by the most jarringly silly stuff in Fallout 2 or something, that most people think the humor in it should be the same kind you might expect from Earthworm Jim?

[spoiler:18df37b244]The whole Harold/Bob becoming a mutated tree, cleansing the soil and getting a bunch of followers, for an instance. How stupid must something get before it doesn't belong in the setting anymore?[/spoiler:18df37b244]
 
Sicblades said:
That's good on the various endings... but if people forget what you do in 3 days and you can basically jump between the two which one are you going to get?
Can't defend fast travel (You either hate it or like it), but the 3 day forgiveness thing keeps getting overblown. It's not like they just accept you back to society without any repercussions. Bethesda would have to be really stupid to not have put in NPC reactions such as dialogue and a strong dislike of your character.
 
I'm not trying to blow it out of proportion, just wondering how it will be. Even if they accept you back with some repercussion, wouldn't it be easy to just go to the other side of the fence? Bah whatever lol.
 
Cool review: on the reasons--I am thinking far cry got the higher score, because he was surprised to see the dialogue in a shooter, whereas I am guessing the dialogue in FO3 was kind of what he was expecting.

But I like, good and bad reviews.

The idea that he liked the atmosphere I like and the fact that while the game had bad animations it didn't ruin it for him. Think I will go with this review at this precise moment in time.

BTW: Would love to read the whole thing. Dang it, when are we Americans gonna pass a law requiring everything on the internet to be in Americanised English :clap: :clap: :clap: :mrgreen:
 
Cool review: on the reasons--I am thinking far cry got the higher score, because he was surprised to see the dialogue in a shooter, whereas I am guessing the dialogue in FO3 was kind of what he was expecting.

Thing is, he doesn't mention the quality of dialogue in the FO3 review at all (only the quality of combat sound effects and taunts), while he does mention it in the Far Cry 2 one.
 
That was my point. He was expecting quality dialogue in FO3, he wasn't expecting it in FC2. You comment on what ussually surprises you for good or for bad.


Of course, it could be totally horrible, but those who have seen the leaked stuff have said it isn't bad, some have even said the dialogue was good except for the whole "steel be with you" thing.
 
Brother None said:
What I find odd is how he talks about shaping the story yourself when anyone who knows the plot knows it is linear as hell until you make the good/evil choice at the end. Very BioWare, not very Fallout.

Maybe I missed these secret endings in my dozen+ plays of Fallout 1/2 but I really don't remember much more than the one ending for each. Unless you want to count joining the Master or turning over your vault which is a bit of a stretch but hardly some deep non-linear choice. I'd like to hear how exactly it is different. Unless you are talking about the town endings, which according to this review is pretty much the same as the originals.

I mean, I get he's also referring to how much you can influence locations (like Megaton), but shouldn't he also note the main plot is linear?

Again, how is this any different? Either you blow up the oil rig in Fallout 2 or you don't. There isn't much choice in the matter.
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