Polygamia interviewed Brian Chapin, or Brianem Chapinem as he's known in that part of the world. You'll have to scroll down to mid-page to read the English version. There's actually some new information and a slightly different style of questions from the usual.<blockquote>Aliens in previous Fallout games, as well as in vanilla Fallout 3, were mostly small easter eggs, with hard to find alien spaceships or weapons. What made you decide to make a full-fledged add-on focusing on them and how does it fit with the rest of the Fallout setting?
In the base Fallout 3 game, we have the crashed alien spaceship, Recon Craft Theta, so we had already lain the groundwork. And that's an actual location, not really an Easter Egg, so it does imply some kind of extraterrestrial presence in the game world.
Beyond that, using the Alien theme just felt really natural for us. UFOs and aliens are a big part of 1950s pulp fiction (who can forget the UFO crashing into the Capitol Building in "Earth versus the Flying Saucers"?), so featuring that in a DLC seemed like a great way for us to explore that element of the fiction.
We know that there will be other abductees on the spaceship, somehow preserved despite coming from various time periods. Will any of them be historical figures like Elvis or characters known from previous Fallout games?
The folks you'll run into are all fictional, with their own stories. They may have some connections to other experiences you've had while playing Fallout 3...
How varied will the aliens themselves be? Will we see any other alien creatures aside from ones looking like the one found in the Fallout 3 crashed UFO, e.g. the wanamingos seen in Fallout 2?
There are a few different variations on the aliens, with some more prepared for combat than others. Some of the aliens are simply workers on the ship, and aren't looking to cross paths with escaped prisoners.
And then there's the matter of what the aliens are doing, why they're here on Earth in the first place. They're abducting people and experimenting on them for a reason, and you'll run into the results of some of those experiments.</blockquote>Thanks to Ausir I think.
In the base Fallout 3 game, we have the crashed alien spaceship, Recon Craft Theta, so we had already lain the groundwork. And that's an actual location, not really an Easter Egg, so it does imply some kind of extraterrestrial presence in the game world.
Beyond that, using the Alien theme just felt really natural for us. UFOs and aliens are a big part of 1950s pulp fiction (who can forget the UFO crashing into the Capitol Building in "Earth versus the Flying Saucers"?), so featuring that in a DLC seemed like a great way for us to explore that element of the fiction.
We know that there will be other abductees on the spaceship, somehow preserved despite coming from various time periods. Will any of them be historical figures like Elvis or characters known from previous Fallout games?
The folks you'll run into are all fictional, with their own stories. They may have some connections to other experiences you've had while playing Fallout 3...
How varied will the aliens themselves be? Will we see any other alien creatures aside from ones looking like the one found in the Fallout 3 crashed UFO, e.g. the wanamingos seen in Fallout 2?
There are a few different variations on the aliens, with some more prepared for combat than others. Some of the aliens are simply workers on the ship, and aren't looking to cross paths with escaped prisoners.
And then there's the matter of what the aliens are doing, why they're here on Earth in the first place. They're abducting people and experimenting on them for a reason, and you'll run into the results of some of those experiments.</blockquote>Thanks to Ausir I think.