poor Raiders in FO2

Gaspard

Kasparov
>> Probably contains parts that might be called spoilerous. So new players beware.





Does anybody else beside me also think, that the Raiders should deserve a greater part in the Fallout 2 wastelands ? Metzger and slavers you can join and go on the slave runs with (+ sell your followers) and fight the Rangers, but the involvement you get with Raiders is pretty monotonous.

In the story they play their role, being mercs for Bishop to keep Vault City on their toes. Although you can 'take care of them' for Vault City and get an unhappy stare from Bishop, that also ends their further involvement in the Fallout 2 world if you discount the random encounters, which are very very random indeed with zero role-play value.

Then there's the New Khans over at V15, and while the area is interesting you can only take out Darion and then fight the rest of 'em.

I would have expected the Raiders camp raiders perhaps taking a greater role in New Reno developments, but I understand they were more mercs than just Raiders interested in settling into that area, also that would unbalance the local politics even more (with the multitude of Families already present)

Or possibly joining them and going on a Vault City raid to give your 2 cents.
Joining with Darion and helping him topple Tandi from her office and/or joining up the two groups of raiders from Raiders' camp and Vault 15 by acting as envoy for either group.

Something something.

So, anybody else ever thought of them being a bit weak from role-playing perspective ?

EDIT: also, really looking forward to MR Khans 8-)
 
I'd say in both games they were more cannon fodder than anything else. Basically the Khans in FO were just there for Tandi, and didn't really have any impact on the story. The New Khans in FO2 were an obstacle. Same goes for the Raiders hired by the NCR, just another group of enemies wanting to taste hot plasma.
 
Faceless_Stranger said:
I'd say in both games they were more cannon fodder than anything else. Basically the Khans in FO were just there for Tandi, and didn't really have any impact on the story. The New Khans in FO2 were an obstacle. Same goes for the Raiders hired by the NCR, just another group of enemies wanting to taste hot plasma.

Sure, but that's what I'm basically saying - I think they have more potential than that.
 
I agree, they should've been a joinable faction. The way that the slavers were the opposites to the rangers. The slavers could have been the opposites to the caravans. You could get a mark identifying yourself as a raider and could be able to attack caravans, and not be able to escort them because the caravan drivers wouldn't want to consort with raiders. Same way you'd get a reputation for defending the caravans and not be able to join the raiders.
 
Faceless_Stranger said:
I agree, they should've been a joinable faction. The way that the slavers were the opposites to the rangers. The slavers could have been the opposites to the caravans. You could get a mark identifying yourself as a raider and could be able to attack caravans, and not be able to escort them because the caravan drivers wouldn't want to consort with raiders. Same way you'd get a reputation for defending the caravans and not be able to join the raiders.

Something in that vein, yes, although it should be more complex than the Slaver tattoo+Rangerhate thing. Being a Raider does not mean you have to be stupid and plaster it on your chest :roll: I would see a great Raider chief being cunning and ruthless.
 
I wrote some very basic thoughts into the first post. Hoped there'll be some interest and maybe get the ball rolling with brainstorming - doesn't seem to be taking root :P
 
I like this idea I also had similar feeling about the raiders I'm sere I would have joined them if there would have been a way to that its sad, I also sad that there is only way to deal with the new Khans fighting there should have been a diplomatic or a sneaky solution.
 
Gaspard said:
Joining with Darion and helping him topple Tandi from her office and/or joining up the two groups of raiders from Raiders' camp and Vault 15 by acting as envoy for either group.
I like this alot. Maybe make it a chain quest, where you need to get your hands on some better equipment first. Maybe ambush one of the exchanges between the Reno families and the Enclave. You aquire some energy weapons and a few suits of Power Armor. Then you need to bolster the numbers so you persuade the other group of raiders to join you or if your persuasion skills are lacking, you can kill the leader and recruit them to your side. After that you take on the NCR police force and eventually overthrow the fledgling NCR.
 
@Faceless_Stranger
This chain quest idea really sounds great, would have been real nice if we could have some over-taking fight like in fallout 1 when the followers give you some supporting soldiers who will follow you in your fight against the chatedral (and if the survive even further). A similar thing like the one you written taking some raiders alongside and overtaking some town tough I think it shouldn't be possible to overthrow NCR for there I think a lets get into the city and assassinate Tandi with the help of some raiders like the player accept the job from Darion to kidnap Tandi (since he want to kill her personally), so the player get some guys from the raiders who make a diversion attack against the walls of NCR the police forces are occupied with them so the player would be able to get close to Tandi and take her to Darion.
I guess the places that could have been overthrown are Modoc and Klamath but the player would have the option to raid Vault city, Reddings and attack the caravans of every town
 
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