hurrakan
First time out of the vault

I don't like the over abundance of goths and punks in the default portraits so I made a new post-apocalyptic style portrait pack.
25 male, 9 female, 2 robots.

Descriptions and instructions in the readme in the zip
EDIT: I updated the readme.txt to show how to change recruit portraits, so I'm just adding it here too:
===============================
HOW TO CHANGE RECRUIT PORTRAITS
===============================
1) Copy the new portrait file you want to use to a temporary location and rename it to the filename for the relevant recruit:
2) Open the archive file /core/gui_0.bos using 7zip
3) Within the archive, go to /gui/char and extract the original portrait file to a backup location (incase you want to change back)
4) Now copy the new portait file that you renamed in step 1 and paste it into /gui/char within the archive, replacing the original
5) Confirm that you want to overwrite and then close/exit the archive
25 male, 9 female, 2 robots.

Descriptions and instructions in the readme in the zip

EDIT: I updated the readme.txt to show how to change recruit portraits, so I'm just adding it here too:
===============================
HOW TO CHANGE RECRUIT PORTRAITS
===============================
1) Copy the new portrait file you want to use to a temporary location and rename it to the filename for the relevant recruit:
Code:
Farsight = CORE_rec_hf03.zar
Stitch = CORE_rec_hm09.zar
Robin = CORE_rec_hm01.zar
Jax = CORE_rec_hm05.zar
Torn = CORE_rec_hf11.zar
Trevor = CORE_rec_hm11.zar
Kevin = CORE_rec_hm12.zar
Brian = CORE_rec_hm06.zar
Rage = CORE_rec_hm03.zar
Rebcca = CORE_rec_hf15.zar
Ice = CORE_rec_hf05.zar
Jo = CORE_rec_hf06.zar
Mandy = CORE_rec_hf10.zar
Fleetfoot = CORE_rec_tr05.zar
Target = CORE_rec_tr01.zar
Keith = CORE_rec_tr03.zar
Stein = CORE_rec_hm04.zar
Stumpy = CORE_rec_hm14.zar
Stoma = CORE_rec_hm08.zar
Stevie = CORE_rec_hf02.zar
Beth = CORE_rec_hf12.zar
Slicer = CORE_rec_tr04.zar
Sharon = CORE_rec_tr02.zar
Frank = CORE_rec_go04.zar
Babs = CORE_rec_go01.zar
Billy Bob = CORE_rec_go03.zar
Shaav = CORE_rec_dc01.zar
Krldraav = CORE_rec_dc02.zar
Shriek = CORE_rec_dc03.zar
Mother = CORE_rec_dc04.zar
Creeper = CORE_rec_ra01.zar
Pain = CORE_rec_ra02.zar
Hurt = CORE_rec_ra03.zar
Malice = CORE_rec_ra04.zar
Boomer = CORE_rec_ra05.zar
Dillon = CORE_rec_go02.zar
Harold = CORE_rec_go06.zar
Martin = CORE_rec_go05.zar
Max = CORE_rec_hm07.zar
Alice = CORE_rec_hf07.zar
Ed = CORE_rec_hm15.zar
Chuck = CORE_rec_sm01.zar
Toni = CORE_rec_sm03.zar
Bob = CORE_rec_sm04.zar
Cookie = CORE_rec_sm05.zar
Kaisa = CORE_rec_hf13.zar
Fran = CORE_rec_hf01.zar
Karl = CORE_rec_hm16.zar
John = CORE_rec_hm10.zar
Vector = CORE_rec_hf04.zar
Mac = CORE_rec_rv01.zar
Dos = CORE_rec_rv02.zar
Hardrive = CORE_rec_rv03.zar
Seedee = CORE_rec_rv04.zar
Debbie = CORE_rec_hf14.zar
Slim = CORE_rec_hm02.zar
Shaky = CORE_rec_hm13.zar
Peta = CORE_rec_hf16.zar
Box = CORE_rec_hf08.zar
Clarise = CORE_rec_hf09.zar
HR1205 = CORE_rec_robby.zar
Pip = CORE_rec_pipboy.zar
Riddick = CORE_rec_riddick.zar
Joe = CORE_rec_joeGrimm.zar
Jim = CORE_rec_jimGrimm.zar
3) Within the archive, go to /gui/char and extract the original portrait file to a backup location (incase you want to change back)
4) Now copy the new portait file that you renamed in step 1 and paste it into /gui/char within the archive, replacing the original
5) Confirm that you want to overwrite and then close/exit the archive
Attachments
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