Postworld - Progress Update [17.07.11]

Discussion in 'Fallout General Modding' started by AlexFeature, Oct 31, 2009.

  1. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
  2. Voron

    Voron First time out of the vault

    Jun 11, 2008
    Awesome... 1 & 2...
     
  3. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    This mod looks very promising. I may well have to buy me a copy of Crysis.
     
  4. UnidentifiedFlyingTard

    UnidentifiedFlyingTard Vault Fossil

    Mar 12, 2009
    too bad it will fry my video card if I try to run it.
     
  5. Voron

    Voron First time out of the vault

    Jun 11, 2008
    AlexFeature, look at this. May be Unreal Engine 3 will be more useful and easier (in some moments, I don’t know exactly) for making yours project, then Crysis with it’s tools set.
     
  6. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    This UE3 thing made quite a splash over the internets :)

    Although I'm a huge fan of starting something fresh and then failing at it miserably as soon as the fun part is over, I don't want to comit our team to this now.

    I feel we got a very good thing going with CE2, it's robust, has a decent toolset and a great community. We got high hopes for CE3 and if it comes out before we get this mod released we are definitely going to switch over to that engine.

    Personally I think that it's not the engine that matters it's the content. So at this point I would say CE2 is the best thing for us.

    Thanks for the link though mate.
     
  7. Voron

    Voron First time out of the vault

    Jun 11, 2008
    AlexFeature, check up your PM and e-mail. I have some material for your team.
     
  8. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    Hey Voron,

    Sorry for the delay mate. We got a crunch week at work, 12 hour days man, no time to sleep let alone read emails.

    I promise to reply by Sunday :)
     
  9. Kahgan

    Kahgan Sonny, I Watched the Vault Bein' Built!

    Nov 25, 2003
    If I was rich, I'd give you money to finish this thing, but I'm not, so you'll have to do with a good luck.
     
  10. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    Mate just promise you will play the mod once it's out...that's all we care about :)
     
  11. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    [Update] - Postworld - Mid November Progress Update

    Hey Guys,

    It's progress update time again.

    Have a look at our update post on crymod and let us know what you think.


    See you again in a couple of weeks.

    - deVoid Studios Team
     
  12. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
  13. Voron

    Voron First time out of the vault

    Jun 11, 2008
    Wow. Grate work! HUD is really very cool.

    P.S. Check it…
     
  14. +PipManiaC+

    +PipManiaC+ First time out of the vault

    Nov 15, 2009
    anyway wat are the system specs of youre mod??..hmm i think it need power pc..to bad for me i guess.
     
  15. Babax

    Babax It Wandered In From the Wastes

    Sep 19, 2006
    I`ll definately play your mod once it becomes playable! Also - can you use Fallout 3 textures and models? It`ll help you a lot, if it is possible, cause graf resources - are always the corner of the free projects.
     
  16. Kahgan

    Kahgan Sonny, I Watched the Vault Bein' Built!

    Nov 25, 2003
    Well it looks like they are using crysis models as space-keepers, and frankly, I would hate to see anything from Fallout3 making it into this currently AWESOME mod.
    Only thing I'm not looking forward to is having to fix my stationary computer that just died...
     
  17. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    Bethesda doesn't allow the use of their stuff in other games.
     
  18. AlexFeature

    AlexFeature First time out of the vault

    Oct 28, 2008
    Hey Guys,

    First of all thanks for the comments, we were a bit worried that we went overboard on the dialog screen but it looks like it can work quite well.

    Now to answer some questions:

    @ +PipManiaC+

    Although this mod is powered by CE2, the overall detail level won't be as high as that of Crysis itself. So, the hardware demands will be quite reasonable.

    Don't forget that our models will not need as many polys as full sized FSP ones. Shaders are a different story but still, you wont need a mutant pc to run this thing.


    @ Babax

    No, we won't be using any resources from FO3 or any other game for that matter.

    For now we will only use CE resources as placeholders and eventually replace them with our own. Same for textures, sounds and whatnot.
     
  19. Babax

    Babax It Wandered In From the Wastes

    Sep 19, 2006
    Guys, I`m really thinking that the way you do it is really what`s need to be done. But I`ve worked on several free projects for quite a long time (you can check my signature link for example) and the texture/model lack are the pain in the ass.

    I`ll become old and die, before you`ll re-create the minimum needed textures and models, since it`s a really hard and time consuming work. That`s why I pray so you could "get/find/modify" any other game textures (van buren for the example) and create a working mod.

    Later you`ll be able to re-draw them, or the fans will do it for you, but you should use something already READY to be used, or you`ll dig with the head in resource creating stuff.

    If you have enought resources from CE - that`s perfect! If not - redraw any other so they become available for use in your work.

    Of course it`s just my IMHO and absolutely no offence here, since you are doing the great project and all I wish is rapid progress :P
     
  20. Dude101

    Dude101 Vault Fossil
    Modder

    Aug 3, 2005
    There are plenty F3 fan made critters on Fallout Nexus that you can use legally, with the authors permission of course.