POWER ARMOR and mission tips

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where can i get power armor??? i need tips for kansas city and the strange named town. i can't remember its name but it is beginning with O... after kansas help plz
 
Well in Kansas city you HAVE to play in turnbased mode if you want to stand any sort of chance to make sure non of the Ghouls die. U dont have any time to think about what to do because you get attacked right away so turn based is a life saver.

The tactic i used is probaly not the best, but i sent 2 guys to each gate. I had Rebecca on the north gate tower snipin the mutants and she did wicked damage, and Jo with a M246 Saw (Big gun) on the ground to stop any mutants that got past Rebecca. Since north gate has the least amount of muties attackin (about half as much as the others) there wasnt to many worries about it, the ghouls seem to be able to survive by themselves up there but you dont wanna take that chacne do you. The fact north gate has mines to boot aswell means that you dont have to worry to much.

At west gate I had another sniper(Dillion) and Stich. U might think im crazy at this but stich had a H&K CAWS (dunno y i didnt give him a pancor jack) I got Dillion to basicly either knock out or cripple the mutties since theres so many. Stich had slug shotgun shells ere and he just ripped through then mutties, there was no problems ere. Targetshots are VERY important since theres too many mutties to stop, so ya have to slow em down (just cripple the mutties that have guns and let ur hws party with the melee muuties that run into ya)

Now South gate is the hardest, a foolish ghoul is in the middle of the battle feild, i had to run in front of him to shield him and take out the mutants. I had 2 hws guys ere. Just make sure that every attack of urs critacly hits and kills a mutant, save before each attack. 2 mutties come from round the side at 1 point (1 with a minigun or sommet) so killing em in 1 go is needed due to they can kill the ghouls with ease on there next turn. Just slug the fight out and save before each attack you do.

After they stop attackin (Objective complete) u can relax for a bit then seek out the rest of the mutants hidin around the place. Simple

U can get radidated so rad X in ur team might be a good idea.

Since I use my main guy by himself for most missions and use the others as pack mules this was the best tactic for me. U might have to leave just 1 guy at north gate and have another at south, it depend on ur team
 
I had a much easier time of things.

I sent one guy up to the north gate with a sniper in one hand and an fn fnal in the other.

I sent three to the west gate, one pancor at the front, two snipers at the rear.

I sent my heavy weapons guy to the south gate with his newly aquired browning m2 (you can get em from the guys on the hill to the west in St Louis)

The north is only attacked once, and is mined anyway, so it's a fairly light attack. A couple of mutants might make it to the gate, but they'll be weak as hell and easy to take out with a burst of fnal. One sniper can cover that, switching to fnal when it gets to closer combat.

The south gets a lot of mutant attention, but the one guy with the browning made short work of them, since they're mostly melee mutants which group up : the browning ate them alive. I set him to 66% aggressive and didn't even bother watching him. He didn't even get hit.

As for the west, your two snipers will make short work of most of them, and the pancor/caws guy will chew up any that dare to get close. After the first west wave, send your pancor guy around the barricades, and behind the fence outside, to find two lurking mutants. Wipe them out, and they won't cause problems afterwards. Send your pancor/caws guy back to the barricade again; the next attack will fail like the first one.

And that's that. I don't think I lost a ghoul; annoying since I had to steal the sniper rifles and ammo off them rather than looting their dead sloppy bodies. You win some, you lose some I guess.

Oh aye, you're probably wondering why I only used five characters; Two reasons. I deliberately developed a well rounded squad of five so I could fit em all in the tank (lovely vehicle, that), and that I'll get the stat bonus when I finally manage to get the pipboy encounter.
 
fuck that hard shit, i sent every on to the south gate, none of the mutants moved from the entrance of the other gates unless i went over there, i had a harder time carrying all the guns and ammo a got
 
That never happened to me, i got a full on attack from all sides and so had to do that "hard shit". Just one muttie burst on a ghoul is enough to kill him, the mutants had nothing on my team but its all about protectiong the ghouls.

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