mvBarracuda
Vault Dweller
The FIFE team currently tries to integrate proper movement of Fallout critters into the engine. However we did run into some problems :-/
Is there any formula that Fallout uses to find out how many frames of a critter animation to display while walking from one hex field to another one next to it? Not all walk animations got the same frame count so I guess the FRM files contain some information similar to the action frame that animations like the shooting or opening doors animations use. But walking and running animations use 00 00 (hex values) for the action frame offset.
Maybe some TeamX member got a Russian doc lying around how the movement system works for running and walking but it's not translated to English yet. Please help us if you know how the system works.
Is there any formula that Fallout uses to find out how many frames of a critter animation to display while walking from one hex field to another one next to it? Not all walk animations got the same frame count so I guess the FRM files contain some information similar to the action frame that animations like the shooting or opening doors animations use. But walking and running animations use 00 00 (hex values) for the action frame offset.
Maybe some TeamX member got a Russian doc lying around how the movement system works for running and walking but it's not translated to English yet. Please help us if you know how the system works.