brother_soifran
Look, Ma! Two Heads!
Gronichonha !
I'm working a little bit in my mod.
I'll include television in re-borning civilisation.
I've modelize quickly without mapping a little Tele and render it in the 6 positions.
I've position in frameanimator each one.
But under the mapper, when I choose my position, I see the good one, but when I click, it's the NE oriention who appear...
It isn't possible for a scenery to have multiple position in the same FRM, like the critters?
Thanks
Brother Soifran
The first image with tele in NE position (0)
the second when I choose NW position (5)
You can see the good orientation
And the last one, with the result of the second when I click:
I try to do that to fight against the 4096 number of each object, saying me if it worked for scenery, it would work for tiles or other
Schuss
Brother Soifran
I'm working a little bit in my mod.
I'll include television in re-borning civilisation.
I've modelize quickly without mapping a little Tele and render it in the 6 positions.
I've position in frameanimator each one.
But under the mapper, when I choose my position, I see the good one, but when I click, it's the NE oriention who appear...
It isn't possible for a scenery to have multiple position in the same FRM, like the critters?
Thanks
Brother Soifran
The first image with tele in NE position (0)
the second when I choose NW position (5)
You can see the good orientation
And the last one, with the result of the second when I click:
I try to do that to fight against the 4096 number of each object, saying me if it worked for scenery, it would work for tiles or other
Schuss
Brother Soifran