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Guest
Guest
I used Fime to modify just about every weapon in Fallout 2. I tried to change weapons into more historically accurate weapons and such.
I packed the pros into a dat file and loaded it with fame. I started a new game and played it out to the Den. I noticed several things were wrong. None of the item names and descriptions were used. All of the fime text editing had reverted back into the orginal f2 state. The weapons still had all the modified funtionality though. Why would only half of each pro file be read and used ?
I also attempted to modify some of the weapon graphics. I tried to convert the Wakashi Blade into a full katana, and I tried to convert the 10mm pistol into a zip gun. The Wakashi Blade works fine except for a few transparency problems, but the zip gun graphic causes problems when the game attempts to display the weapon in the equipped weapon box (outside of inventory). The zip gun works fine anywhere else. The graphic displays perfectly in the inventory and the inventory equip boxes. What could cause this crashing ?
I packed the pros into a dat file and loaded it with fame. I started a new game and played it out to the Den. I noticed several things were wrong. None of the item names and descriptions were used. All of the fime text editing had reverted back into the orginal f2 state. The weapons still had all the modified funtionality though. Why would only half of each pro file be read and used ?
I also attempted to modify some of the weapon graphics. I tried to convert the Wakashi Blade into a full katana, and I tried to convert the 10mm pistol into a zip gun. The Wakashi Blade works fine except for a few transparency problems, but the zip gun graphic causes problems when the game attempts to display the weapon in the equipped weapon box (outside of inventory). The zip gun works fine anywhere else. The graphic displays perfectly in the inventory and the inventory equip boxes. What could cause this crashing ?