problem with ladder animation

fuzzi

It Wandered In From the Wastes
How can I despatch this ("bug") guys ? Thx for reply.



EDIT: I tried place spatial script with this code:
Code:
procedure start;
procedure spatial_p_proc;

procedure start begin
end

procedure spatial_p_proc begin
   if(source_obj == dude_obj) then begin
    reg_anim_clear(dude_obj);
   end
end

... but It didn't work.
 
I don't know of a way to correct this but I do remember seeing this occur in the original game as well. Not sure if it happened on every ladder but I do recall it occuring and thought it odd.
 
I think that it isn't happen on every ladder in orig fallout. But I am not sure too.

I find out that if I have two maps in two FILES (necessary loading process) and make "ladder connection" between those maps - animation works correctly.
But two maps in one FILE (between map elevations - without loading) - animation is bugged :( How fix this problem ?
 
You're right, fuzzi. The engine resets the dude's animation once s/he gets in the new map. If it's the same map, but another elevation, the engine "stucks" with the latest animation used (ladder climbing). It doesn't happen always (I think), though it happens often, and it's hardcoded.

The best solution might be to avoid elevations combined with ladders. It's simple and it works.
 
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