Hi, I want provisionally reduce perception with hero.For example -1.
I use timer:
But If I go to another map, timer stop work. So how work timer in Fallout 1 in Military Base(statement to detonation) ?? If player run out over the maps, timer work all the time. I need somethink like drugs for example. Provisionally reduce some characters. Is any way to do it?
I use timer:
Code:
procedure down_1_PE begin
set_local_var(LVAR_Pe,game_time + 2*ONE_GAME_HOUR);
set_critter_stat(dude_obj, STAT_pe, -1);
call Node999;
end
Code:
if (local_var(LVAR_Pe) < game_time) then begin
set_critter_stat(dude_obj, STAT_pe, 1);
end
But If I go to another map, timer stop work. So how work timer in Fallout 1 in Military Base(statement to detonation) ?? If player run out over the maps, timer work all the time. I need somethink like drugs for example. Provisionally reduce some characters. Is any way to do it?