SimpleMinded
Vault Fossil
Okay, I wasn't sure if this belonged in Fallout 3 or general fallout but since we know Fallout 3 WON'T be a prequel... I felt this was most fitting. Anyways, back to my thoughts.
I began work on a text based fallout game (mostly to help teach myself some programming, so it wouldn't be anything for anyone else to laugh at ), and I decided to make it a prequel. It would begin with a character in the vault that later became Vault City. Your character lived there since an early age with no mother or father and while there, met Dr. Richard Morceau who became a fatherly figure. When the vault opened and he was banished for murder you went out in search of him. The entire game would have you being just short of catching up and reuniting with him until you finally meet up with him at the Military Base where you discover his new form as The Master.
The end could vary with you either killing him in horror or joining the mutant legions and becoming Leautenant seen in Fallout. While it sounds much like the second major quest in the first Fallout it made me see a problem. If you choose to kill the Master, how can the game be a prequel? After all, the actual Fallout could never happen then as the Master was destroyed.
Thus I hit my main objective in posting, how can game prequels exist? It almost seems like the time machine problem where if you go back in time and change the past you eliminate your reason for going back... etc. I understand you can have it possible if you make the only ending being the existing condition in Fallout, but is there a way to devise multiple endings to exist under such conditions? If not, how can multiple endings be incorporated into a prequel?
Speaking on this with my dad (not a Fallout fan but a good listener all the same) he suggested making multiple beginnings rather than endings. Would this be the best way to make up for the lack of multiple endings?
And lastly for no apparent reason at all, was Dr. Richard Morceau's name based off of that whole "something Island of Dr. Morceau" thing? I don't really remember what it was, only that it was. ..
Anyways, any views on prequels are welcome. PEACE.
I began work on a text based fallout game (mostly to help teach myself some programming, so it wouldn't be anything for anyone else to laugh at ), and I decided to make it a prequel. It would begin with a character in the vault that later became Vault City. Your character lived there since an early age with no mother or father and while there, met Dr. Richard Morceau who became a fatherly figure. When the vault opened and he was banished for murder you went out in search of him. The entire game would have you being just short of catching up and reuniting with him until you finally meet up with him at the Military Base where you discover his new form as The Master.
The end could vary with you either killing him in horror or joining the mutant legions and becoming Leautenant seen in Fallout. While it sounds much like the second major quest in the first Fallout it made me see a problem. If you choose to kill the Master, how can the game be a prequel? After all, the actual Fallout could never happen then as the Master was destroyed.
Thus I hit my main objective in posting, how can game prequels exist? It almost seems like the time machine problem where if you go back in time and change the past you eliminate your reason for going back... etc. I understand you can have it possible if you make the only ending being the existing condition in Fallout, but is there a way to devise multiple endings to exist under such conditions? If not, how can multiple endings be incorporated into a prequel?
Speaking on this with my dad (not a Fallout fan but a good listener all the same) he suggested making multiple beginnings rather than endings. Would this be the best way to make up for the lack of multiple endings?
And lastly for no apparent reason at all, was Dr. Richard Morceau's name based off of that whole "something Island of Dr. Morceau" thing? I don't really remember what it was, only that it was. ..
Anyways, any views on prequels are welcome. PEACE.