Puuk on MMORPGs

Puuk's Article said:
...I also very much enjoy MMORPG's
Sorry, but I stopped reading there. As I've pointed out to other people, MMORPGs, by neccesity, require people, thus they are deeply flawed.
It's just not something I enjoy. It's one of those things that you either "get" or you really don't.
PS: Grammar Nazi! :twisted:
 
Indeed. They suck at the greatest. Mostly because of having to pay a monthly fee to play them, but also because they're filled with nerds who can't tell the difference between the game and real life. And the fantasy kitsch... ARRRGH!!!!
 
Malkavian said:
You nerds need to get the sticks out of your asses.
Better to have sticks in asses than dicks in asses, right Malky?

Mostly because of having to pay a monthly fee to play them, but also because they're filled with nerds who can't tell the difference between the game and real life.
Biggest problem with MMORPGs is the exact opposite of what you just named. Biggest problem are immature, brain-dead teenage power gamers who don't role play, but rather ruin the game everybody with their experience grinding and t3h ph4t l00t hunting. When you try to reason with them and explain that statements like "LOL fagg0t n00b" are OOC, you are met with a wall of derisive insults and a painful realizeation that morons don't even know what "OOC" means. No matter how much effort a developer puts into creating an RP-friendly environment, the servers will always become overwhelmed with level 60 kids with most powerful gear (consisting usually of three or four items that are worth something) to the point where frustrated roleplayers will just give up and quit playing the game.

The only example where MMORPGs work are roleplaying shards, but playing with 20 or 30 people kills the whole point of mass online gaming, since you can have a similar RP environment with Neverwinter Nights, minus the cost, with better graphics, a functional DM client and the ability to easily generate your own content.

MMORPGs... bah.
 
Ratty said:
Biggest problem with MMORPGs is the exact opposite of what you just named. Biggest problem are immature, brain-dead teenage power gamers who don't role play, but rather ruin the game everybody with their experience grinding and t3h ph4t l00t hunting. When you try to reason with them and explain that statements like "LOL fagg0t n00b" are OOC, you are met with a wall of derisive insults and a painful realizeation that morons don't even know what "OOC" means. No matter how much effort a developer puts into creating an RP-friendly environment, the servers will always become overwhelmed with level 60 kids with most powerful gear (consisting usually of three or four items that are worth something) to the point where frustrated roleplayers will just give up and quit playing the game.

The only example where MMORPGs work are roleplaying shards, but playing with 20 or 30 people kills the whole point of mass online gaming, since you can have a similar RP environment with Neverwinter Nights, minus the cost, with better graphics, a functional DM client and the ability to easily generate your own content.

MMORPGs... bah.


I thought that only affected games like Diablo 2 and Counterstrike. Maybe NWN to some extent. I thought MMORPGs were always riddled with people taking it a tad too seriously. That was my experience when playing Guild wars, anyway. No, my biggest problem with MMORPGs is still the monthly cost. I'm already poor enough as it is, and they're all the same, anyway. You start off killing rats for 3 months until you can buy something and gain some skills. Then it's off to kill a cliche fantasy creature. If they made a post-apoc MMORPG, I might consider it. If it had good graphics. And was free :wink: .
 
Baboon said:
I thought MMORPGs were always riddled with people taking it a tad too seriously. That was my experience when playing Guild wars, anyway.
Are you serious? People actually roleplay on Guild Wars? Oh man, I gotta get that game!!! :D

Um, monthly cost? Isn't GW free?
 
Yes it is, which makes it brilliant. Also the graphics and lighting effects are comparable to, if not better than World of Warcraft. A few less options though, at least from what I saw in the Beta demo. And limited number of people on each quest at the same time (think Neverwinter Nights meets regular MMORPG). At the same time, there's no item stealing, as items are distributed evenly in a mission/quest/thingy. I don't know yet, we'll see how the final game turns out to be.
 
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