Puzzled about maps and towns

Sirren67

Look, Ma! Two Heads!
I am working on a small Fo2 mod, it consists of a single town (10/12 maps), without access to the world map. Is it feasible?
Do I need the patch to remove yhe city limit? And please, how do I do to show the town name on the automap (I am currently tinkering with the various maps/city/world txt files, adding new maps is not a problem.) ?
 
Sirren67 said:
I am working on a small Fo2 mod, it consists of a single town (10/12 maps), without access to the world map. Is it feasible?
Do I need the patch to remove yhe city limit? ?

This I'm pretty sure you don't, as you're probably going to replace the first map with yours and can just overwrite the default locations.
 
If you save your first map as artemple.map name, then you're off and running without the city limit patch. You could reuse the arroyo map names and you have lots of space (artemple, arcaves, argarden, arvilliage, arbridge etc).

According to the mapper docs, green exit grids are for transitions between maps or map levels, and brown exit grids are for transitions to the world map.

Andy-Spacetrain's recent fallout loader-creator makes it very easy to make a loader that patches the FO2 executable in memory and supports the city limit patch anyways. His last version even includes the fallout executable, to gaurantee compatibility with the loader.
 
Ok, I downloaded the loader creator and i'm going to check it. As far as the "Walkin dead" mod is concerned I am not planning to get an account on Fileplanet; still I'll remember it if i am not able to solve the problem by other means. If I survive the scripting process I'll upload my mod to NMA. Anyway, thanks for the additional information and Marry Christmas
 
yes you can have maps that don't go to the world map, just don't put world exit grids..

as for getting the name into the mini-map, you need to edit map.msg in the text\english\game directory ( asuming you extracted it... )
it's pretty self explanetory.. and if you don't get it, then you really shouldn't be modding.. :)

since no one has been good enough to point you at the tutorials i made, check my website for tutorials on adding maps, exit grids, ladders and elevators.... all of which you can use to transition from one map to another.. ... as well as other tutorials you might find interesting.
 
Thanks Coljack, I did download your tutorials, that's why now i have 12 complete and linked maps, even if i sometimes forget pieces of information i found in them. By the way i decided to give up the idea of a Fo2 mod. I have ready story, setting, quests, 70% of all the dialogues, maps but i couldn't write a single working script for a simple conversation. I think i'll give a look to some other simpler editor, Arcanum's maybe. Still, thank you for your answer and your tutorials, you should write more: they are an important help to Fo2 modding community. Happy new year, Coljack.
 
Back
Top