how do i save them in the saved game?
also what would be the method of creating and addiong all these globals into one array ?
Nirran
edit : mainly what im asking is the method to create and them load if already made,an array
edit 2:
seems those are what im after
also what would be the method of creating and addiong all these globals into one array ?
Code:
#define a1 get_sfall_global_int(194)
#define b1 get_sfall_global_int(195)
#define c1 get_sfall_global_int(196)
#define d1 get_sfall_global_int(197)
#define e1 get_sfall_global_int(198)
#define f1 get_sfall_global_int(199)
#define g1 get_sfall_global_int(200)
#define h1 get_sfall_global_int(201)
#define i1 get_sfall_global_int(202)
#define j1 get_sfall_global_int(203)
#define k1 get_sfall_global_int(204)
#define l1 get_sfall_global_int(205)
#define m1 get_sfall_global_int(206)
#define n1 get_sfall_global_int(207)
#define o1 get_sfall_global_int(208)
#define p1 get_sfall_global_int(209)
#define q1 get_sfall_global_int(210)
#define r1 get_sfall_global_int(211)
#define s1 get_sfall_global_int(212)
#define t1 get_sfall_global_int(213)
#define u1 get_sfall_global_int(214)
#define v1 get_sfall_global_int(215)
#define w1 get_sfall_global_int(216)
#define x1 get_sfall_global_int(217)
#define y1 get_sfall_global_int(218)
#define z1 get_sfall_global_int(219)
#define aa1 get_sfall_global_int(219)
#define bb1 get_sfall_global_int(219)
#define cc1 get_sfall_global_int(219)
#define dd1 get_sfall_global_int(219)
#define ee1 get_sfall_global_int(219)
#define ff1 get_sfall_global_int(219)
#define gg1 get_sfall_global_int(219)
#define hh1 get_sfall_global_int(219)
Nirran
edit : mainly what im asking is the method to create and them load if already made,an array
edit 2:
Code:
> void save_array(mixed key, int arrayID):
- arrayID is associated with given "key"
- array becomes permanent (if it was temporary) and "saved"
- key can be of any type (int, float or string)
> int load_array(mixed key):
- load array from savegame data by the same key provided in "save_array"
- arrayID is returned or zero (0) if none found
seems those are what im after
Last edited: