Fallout 2 mod question about arrays

Nirran

Vault Senior Citizen
Modder
how do i save them in the saved game?

also what would be the method of creating and addiong all these globals into one array ?

Code:
#define a1                                                                       get_sfall_global_int(194)
#define b1                                                                       get_sfall_global_int(195)
#define c1                                                                       get_sfall_global_int(196)
#define d1                                                                       get_sfall_global_int(197)
#define e1                                                                       get_sfall_global_int(198)
#define f1                                                                       get_sfall_global_int(199)
#define g1                                                                       get_sfall_global_int(200)
#define h1                                                                       get_sfall_global_int(201)
#define i1                                                                       get_sfall_global_int(202)
#define j1                                                                       get_sfall_global_int(203)
#define k1                                                                       get_sfall_global_int(204)
#define l1                                                                       get_sfall_global_int(205)
#define m1                                                                       get_sfall_global_int(206)
#define n1                                                                       get_sfall_global_int(207)
#define o1                                                                       get_sfall_global_int(208)
#define p1                                                                       get_sfall_global_int(209)
#define q1                                                                       get_sfall_global_int(210)
#define r1                                                                       get_sfall_global_int(211)
#define s1                                                                       get_sfall_global_int(212)
#define t1                                                                       get_sfall_global_int(213)
#define u1                                                                       get_sfall_global_int(214)
#define v1                                                                       get_sfall_global_int(215)
#define w1                                                                       get_sfall_global_int(216)
#define x1                                                                       get_sfall_global_int(217)
#define y1                                                                       get_sfall_global_int(218)
#define z1                                                                       get_sfall_global_int(219)
#define aa1                                                                      get_sfall_global_int(219)
#define bb1                                                                      get_sfall_global_int(219)
#define cc1                                                                      get_sfall_global_int(219)
#define dd1                                                                      get_sfall_global_int(219)
#define ee1                                                                      get_sfall_global_int(219)
#define ff1                                                                      get_sfall_global_int(219)
#define gg1                                                                      get_sfall_global_int(219)
#define hh1                                                                      get_sfall_global_int(219)

Nirran

edit : mainly what im asking is the method to create and them load if already made,an array

edit 2:
Code:
> void save_array(mixed key, int arrayID):
- arrayID is associated with given "key"
- array becomes permanent (if it was temporary) and "saved"
- key can be of any type (int, float or string)

> int load_array(mixed key):
- load array from savegame data by the same key provided in "save_array"
- arrayID is returned or zero (0) if none found

seems those are what im after
 
Last edited:
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