Question about decompiling scripts

FalloutManiac

First time out of the vault
I've decided I could play FO2 again (like I usually do each year at least once). Wanted to try Restoration Project, but I've read that it doesn't support unlimited companions in any way, and since it use companion scripts, I can't just swap them with some other mod.

So I thought - why not decompile scripts and change them a little? I know which scripts and how change them to make it all work nice (hopefully). But I read somewhere that decompiling scripts can break them? Is that true?
 
Thanks for confirming decompiling won't screw the script. I actually went ahead, and decompiled Companions script and edited them a little.
I still don't have 5 companions, so I don't know if it works like I want it, but at least Sulik showed me his home village on map, and Vic changed his appearance into leather jacket so there's a chance RP addons aren't broken.
 
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