Question about MIB88's Megamod 2.34

I see. I may just switch to MegaMod.
1) Does it slow down travel like RP?
2) Does it change the Bozar into a sniper like it should be?
3) Does it make the intended additions like RP did? (mising locations, characters, and quests)
 
BebopMagnum said:
I see. I may just switch to MegaMod.
1) Does it slow down travel like RP?
2) Does it change the Bozar into a sniper like it should be?
3) Does it make the intended additions like RP did? (mising locations, characters, and quests)

Grrr:

1) You can adjust this your self in the ddraw.ini file, to suit your self.
2) I don't think so
3) It adds allot of the same content Chris Parks created originaly (for which he does not get the credit deserved IMO), such as EPA and privative tribe, as well as the Gecko enclave encounter. It also adds a different (Russian mod) variant of Abbey. I believe MIB88 plans to add the Resto versions eventually, but I don't imagine this will happen until 1.4 as a guess.
 
@BebopMagnum: The bozar in the Megamod is changed to a single shot weapon.

Also, regarding your third question, I want you to consider the purposes of the Megamod and Restoration Project. These two projects have different goals. Killap's RP is about putting in all the cut/incomplete content that was originally intended for Fallout 2. My project is just about getting various mods by many creators to try to work together. Sometimes the content I added was planned in some way (meaning based on design documents or obscure references in the game/Fallout Bible, but most of the time it is not what the developers originally intended. And I will eventually incorporate the RP, but that is going to be a huge undertaking. I want it to be as complete as possible before I start with that.
 
BebopMagnum said:
3) Does it make the intended additions like RP did? (mising locations, characters, and quests)
Just wanted to add that even there are some locations with same names in both mods, they use different versions of them. Imho while megamod has more locations and more changes to the original game, the biggest changes like primitive tribe, EPA and abbey are better implemented in RP. Also RP has less bugs.
 
Okay. Nother question.
Can RP and F2WR work together?
Also, when I load up FO2 using MegaMod 2.34, it says something along the lines of "weather mod error, shading incomplete".
Plus...WHY THE HELL IS THE TEMPLE OF TRIALS SO COMPLICATED??
 
BebopMagnum said:
WHY THE HELL IS THE TEMPLE OF TRIALS SO COMPLICATED??

MUAHHAHAHA. Because the vanilla temple sucks balls, and the version you are playing (New Vision), still sucks balls, but these balls have been shaven down, for a smooth ballsack in your mouth feeling and a more palatable experience.

I think F2WR is compatible with 1.2, but can't be sure read the readme, and if it makes no mention, the answer is no.
 
Dude101 said:
MUAHHAHAHA. Because the vanilla temple sucks balls, and the version you are playing (New Vision), still sucks balls, but these balls have been shaven down, for a smooth ballsack in your mouth feeling and a more palatable experience.

You truly are a Fallout lover! :rofl:
 
It should be Temple of Trials not Temple of Piece of cake or Walk in the park.... I think that ToT is still very easy. Just forget the old way how it was and use brain!
 
Back
Top