BebopMagnum
First time out of the vault
Is it compatible with RP 1.2 and F2WR?
Sorry if this is the wrong place to ask, I'm new here...
Sorry if this is the wrong place to ask, I'm new here...
Mods Guide said:Q. I saw some really cool mods, I want to mix and match mods and patches, is this okay?
A. That's a big no! sorry. You will probably find all the mods you want to play are in the MIB88 Megamod anyway, this mod has so much stuff in it, even I have trouble keeping up.
BebopMagnum said:I see. I may just switch to MegaMod.
1) Does it slow down travel like RP?
2) Does it change the Bozar into a sniper like it should be?
3) Does it make the intended additions like RP did? (mising locations, characters, and quests)
Just wanted to add that even there are some locations with same names in both mods, they use different versions of them. Imho while megamod has more locations and more changes to the original game, the biggest changes like primitive tribe, EPA and abbey are better implemented in RP. Also RP has less bugs.BebopMagnum said:3) Does it make the intended additions like RP did? (mising locations, characters, and quests)
BebopMagnum said:WHY THE HELL IS THE TEMPLE OF TRIALS SO COMPLICATED??
Dude101 said:MUAHHAHAHA. Because the vanilla temple sucks balls, and the version you are playing (New Vision), still sucks balls, but these balls have been shaven down, for a smooth ballsack in your mouth feeling and a more palatable experience.